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<!DOCTYPE html><htmldir="ltr" lang="en"><head><metacharset="utf-8"><metahttp-equiv="X-UA-Compatible" content="IE=edge"><metaname="keywords" content="" /><metaname="description" content="phpBB 3.1.x Readme" /><title>phpBB &bull; Readme</title><linkhref="assets/css/stylesheet.css" rel="stylesheet" type="text/css" media="screen" /></head><bodyid="phpbb" class="section-docs"><divid="wrap"><aid="top" name="top" accesskey="t"></a><divid="page-header"><divclass="headerbar"><divclass="inner"><divid="doc-description"><ahref="../index.php" id="logo"><imgsrc="assets/images/site_logo.gif" alt="" /></a><h1>phpBB 3.1.x Readme</h1><pstyle="display: none;"><ahref="#start_here">Skip</a></p></div></div></div></div><aname="start_here"></a><divid="page-body"><!-- BEGIN DOCUMENT --><pclass="paragraph main-description"> Thank you for downloading phpBB. This README will guide you through the basics of installation and operation of phpBB. Please ensure you read this and the accompanying documentation fully<strong>before</strong> proceeding with the installation.</p><h1>Readme</h1><divclass="paragraph menu"><divclass="inner"><divclass="content"><ol><li><ahref="#install">Installing phpBB</a></li><li><ahref="#run">Running phpBB</a><olstyle="list-style-type: lower-roman;"><li><ahref="#i18n">Languages (Internationalisation - i18n)</a></li><li><ahref="#styles">Styles</a></li><li><ahref="#extensions">Extensions</a></li></ol></li><li><ahref="#help">Getting help with phpBB</a><olstyle="list-style-type: lower-roman;"><li><ahref="#docs">Documentation</a></li><li><ahref="#kb">Knowledge Base</a></li><li><ahref="#website">Community Forums</a></li><li><ahref="#irc">Internet Relay Chat (IRC)</a></li></ol></li><li><ahref="#status">Status of this version</a></li><li><ahref="#bugs">Reporting bugs</a><olstyle="list-style-type: lower-roman;"><li><ahref="#securitybugs">Security related bugs</a></li></ol></li><li><ahref="#curbugs">Overview of current bug list</a></li><li><ahref="#php">PHP compatibility issues</a></li><li><ahref="#disclaimer">Disclaimer</a></li></ol></div></div></div><hr /><aname="install"></a><h2>1. 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You can find them listed in the <ahref="https://www.phpbb.com/languages/">Language Packs</a> pages of our downloads section or from the <ahref="https://www.phpbb.com/customise/db/language_packs-25/">Language Packs</a> section of the <ahref="https://www.phpbb.com/customise/db/">Customisation Database</a>.</p><p>For more information about language packs, please see: <ahref="https://www.phpbb.com/languages/">https://www.phpbb.com/languages/</a></p><p>This is the <em>official</em> location for all supported language sets. If you download a package from a 3rd party site you do so with the understanding that we cannot offer support. Please do not ask for support if you download a language pack from a 3rd party site.</p><p>Installation of these packages is straightforward: simply download the required language pack, uncompress (unzip) it and via FTP transfer the included <code>language</code> and <code>styles</code> folders to the root of your board installation. The language can then be installed via the Administration Control Panel of your board: <code>Customise tab -&gt; Language management -&gt; Language packs</code>. A more detailed description of the process is in the Knowledge Base article, <ahref="https://www.phpbb.com/kb/article/how-to-install-a-language-pack/">How to Install a Language Pack</a>.</p><p>If your language is not available, please visit our <ahref="https://www.phpbb.com/community/viewforum.php?f=491">[3.1.x] Translations</a> forum where you will find topics on translations in progress. Should you wish to volunteer to translate a language not currently available or assist in maintaining an existing language pack, you can <ahref="https://www.phpbb.com/languages/apply.php">Apply to become a translator</a>.</p><aname="styles"></a><h3>2.ii. Styles</h3><p>Although we are rather proud of the included styles, we realise that they may not be to everyone's taste. Therefore, phpBB allows styles to be switched with relative ease. First, you need to locate and download a style you like. You can find them listed in the <ahref="https://www.phpbb.com/customise/db/styles-2/">Styles</a> section of our <ahref="https://www.phpbb.com/customise/db/">Customisation Database</a>.</p><p>For more information about styles, please see: <ahref="https://www.phpbb.com/styles/">https://www.phpbb.com/styles/</a></p><p><strong>Please note</strong> that 3rd party styles downloaded for versions of phpBB2 will <strong>not</strong> work in phpBB3. It is also important to ensure that the style is updated to match the current version of the phpBB software you are using.</p><p>Once you have downloaded a style, the usual next step is to unarchive (or upload the unarchived contents of) the package into your <code>styles/</code> directory. You then need to visit <code>Administration Control Panel -&gt; Customise tab -&gt; Style management -&gt; Install Styles</code> where you should see the new style available. Click &quot;Install style&quot; to install the style.</p><p><strong>Please note</strong> that to improve efficiency, the software caches certain data. For this reason, if you create your own style or modify existing ones, please remember to purge the board cache by clicking the <code>Run now</code> button next to the <code>Purge the cache</code> option in the index page of the Administration Control Panel. You may also need to reload the page you have changed in your web browser to overcome browser caching. If the cache is not purged, you will not see your changes taking effect.</p><aname="extensions"></a><h3>2.iii. Extensions</h3><p>We are proud to have a thriving extensions community. These third party extensions to the standard phpBB software, extend its capabilities still further. 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This operates on the Freenode IRC network, <ahref="irc://irc.freenode.net">irc.freenode.net</a> and the channel is <em>#phpbb</em> and can be accessed by any decent IRC client such as mIRC, XChat, etc. Again, please do not abuse this service and be respectful of other users.</p><p>There are other IRC channels available, please see <ahref="https://www.phpbb.com/support/irc/">https://www.phpbb.com/support/irc/</a> for the complete list.</p></div><divclass="back2top"><ahref="#wrap" class="top">Back to Top</a></div></div></div><hr /><aname="status"></a><h2>4. Status of this version</h2><divclass="paragraph"><divclass="inner"><divclass="content"><p>This is a stable release of phpBB. The 3.1.x line is feature frozen, with point releases principally including fixes for bugs and security issues. Feature alterations and minor feature additions may be done if deemed absolutely required. The next major release will be phpBB 3.2 which is currently under development. 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Other bugs listed in the tracker have typically been shown to be limited to certain setups or methods of installation, updating and/or conversions.</p><ul><li>Conversions may fail to complete on large boards under some hosts.</li><li>Updates may fail to complete on large update sets under some hosts.</li><li>Smilies placed directly after bbcode tags will not get parsed. Smilies always need to be separated by spaces.</li></ul></div><divclass="back2top"><ahref="#wrap" class="top">Back to Top</a></div></div></div><hr /><aname="php"></a><h2>7. PHP compatibility issues</h2><divclass="paragraph"><divclass="inner"><divclass="content"><p>phpBB 3.1.x takes advantage of new features added in PHP 5.3. We recommend that you upgrade to the latest stable release of PHP5 to run phpBB. The minimum version required is PHP 5.3.3.</p><p>Please remember that running any application on a development (unstable, e.g. a beta release) version of PHP can lead to strange/unexpected results which may appear to be bugs in the application. Therefore, we recommend you upgrade to the newest stable version of PHP before running phpBB. If you are running a development version of PHP please check any bugs you find on a system running a stable release before submitting.</p><p>This board has been developed and tested under Linux and Windows (amongst others) running Apache using MySQL 3.23, 4.x, 5.x, MariaDB 5.x, MSSQL Server 2000, PostgreSQL 8.x, Oracle 8, SQLite 2 and SQLite 3. Versions of PHP used range from 5.3.x to 5.4.x without problem.</p><aname="phpsec"></a><h3>7.i. Notice on PHP security issues</h3><p>Currently there are no known issues regarding PHP security.</p></div><divclass="back2top"><ahref="#wrap" class="top">Back to Top</a></div></div></div><hr />
Sours: https://github.com/CelestiaProject/Celestia-Forums/blob/master/docs/README.html
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Thread: Fix Celestia

  • 11-29-2017, 06:44 AM#1


  • 11-29-2017, 10:28 AM#2


  • 11-29-2017, 10:57 AM#3


  • 11-29-2017, 10:59 AM#4


  • 11-29-2017, 11:05 AM#5


  • 11-29-2017, 11:15 AM#6


  • 11-29-2017, 11:26 AM#7


  • 11-29-2017, 11:31 AM#8

    Andoir is offline
    Community Member Andoir's Avatar

    Default

    QuoteOriginally Posted by unbongwahView Post
    Unfortunately devs have basically said that Celestia was a one-off unique item and they're not going to go back and update / fix it to be more compatible with things like Enhancement bonuses etc. Swashbuckler's Enhancement bonus was the first thing which broke Celestia IIRC and it's been downhill since then...
    I wonder how difficult it would be to just add the old "metalline" with the relatively newer "aligned" suffixes?
    It could still do light damage if you want. That would break all metal based and alignment based D.R. without having to worry about future enhancement changes.

    If they don't or can't change it due to thematic reasons, that's a different story.

    I realize that this doesn't change what you initially said. It's just a shame to let a raid item stay broken for such a long time.

  • 11-29-2017, 12:17 PM#9

    Default

    QuoteOriginally Posted by AndoirView Post

    I wonder how difficult it would be to just add the old "metalline" with the relatively newer "aligned" suffixes?
    It could still do light damage if you want. That would break all metal based and alignment based D.R. without having to worry about future enhancement changes.

    The problem IIUC is that Celestia doesn't just do light damage, it has a custom (hard-coded) Light material property. This means that it ignores all DR (except for mobs immune to light dmg natch), not just the "DR/<metal>" or "DR/<alignment>" types which Metalline and Aligned break. E.g., Celestia does full damage to elementals and portals which have untyped DR, IIRC.

    So anything which changes Celestia's material property breaks this effect. Unfortunately this includes Enhancement bonuses to weapons like Enchant Weapons, Swashbuckling, Holy Sword, etc. Crit bonuses are safe but only if they don't come bundled with those other effects.[So ironically, if devs nerfed Holy Sword to get rid of the +1 Enhancement bonus, it would be an improvement for Celestia because it would stop changing the material type. Same thing if they changed how Swashbuckling worked.] So I think monks and rangers are the only classes which don't break Celestia, because none of their trees / abilities mess with the Enhancement bonus or material property, IIRC.
    Last edited by unbongwah; 11-29-2017 at 12:22 PM.
    Retired Build Engineer. Everything was better back in our day. Get off my lawn.

  • 11-29-2017, 12:28 PM#10

    Andoir is offline
    Community Member Andoir's Avatar

    Default

    QuoteOriginally Posted by unbongwahView Post

    The problem IIUC is that Celestia doesn't just do light damage, it has a custom (hard-coded) Light material property. This means that it ignores all DR (except for mobs immune to light dmg natch), not just the "DR/<metal>" or "DR/<alignment>" types which Metalline and Aligned break. E.g., Celestia does full damage to elementals and portals which have untyped DR, IIRC.

    So anything which changes Celestia's material property breaks this effect. Unfortunately this includes Enhancement bonuses to weapons like Enchant Weapons, Swashbuckling, Holy Sword, etc. Crit bonuses are safe but only if they don't come bundled with those other effects.[So ironically, if devs nerfed Holy Sword to get rid of the +1 Enhancement bonus, it would be an improvement for Celestia because it would stop changing the material type. Same thing if they changed how Swashbuckling worked.] So I think monks and rangers are the only classes which don't break Celestia, because none of their trees / abilities mess with the Enhancement bonus or material property, IIRC.


    Well, as I was then. If the material is coded to be truly made of light, I can see where that might make it exponentially harder to fix.
    That sucks. Great explanation, though.

  • 11-29-2017, 12:33 PM#11


  • 11-29-2017, 02:44 PM#12

    Default

    QuoteOriginally Posted by unbongwahView Post

    The problem IIUC is that Celestia doesn't just do light damage, it has a custom (hard-coded) Light material property. This means that it ignores all DR (except for mobs immune to light dmg natch), not just the "DR/<metal>" or "DR/<alignment>" types which Metalline and Aligned break. E.g., Celestia does full damage to elementals and portals which have untyped DR, IIRC.

    So anything which changes Celestia's material property breaks this effect. Unfortunately this includes Enhancement bonuses to weapons like Enchant Weapons, Swashbuckling, Holy Sword, etc. Crit bonuses are safe but only if they don't come bundled with those other effects.[So ironically, if devs nerfed Holy Sword to get rid of the +1 Enhancement bonus, it would be an improvement for Celestia because it would stop changing the material type. Same thing if they changed how Swashbuckling worked.] So I think monks and rangers are the only classes which don't break Celestia, because none of their trees / abilities mess with the Enhancement bonus or material property, IIRC.

    They could change some of the Enhancement bonuses to bonuses to hit and damage. Adding "Magic" DR breaking is only useful for fighting incorporal creatures, if the characters don't have magical weapons already, so I'd say keep that for the Enchant Weapons spell, but change it for Swashbuckling stance, Holy sword, and most class enhancements.

  • 11-29-2017, 04:15 PM#13


  • 11-29-2017, 04:33 PM#14


  • 11-29-2017, 04:58 PM#15


  • 11-29-2017, 07:19 PM#16


  • 01-31-2019, 03:06 PM#17

    NastyPope is offline
    Community Member

    Default My Celestia Fix

    I had the Scions of Arborea bug that affected both of my Celestias and lasted through my last two reincarnations. I was able to remove it by saving the free feat quest. Getting to level 30, with both Celestias equipped, I picked Scions of Arborea again, when I unequipped both Celestias the effect was finally removed. After testing that it stayed that way through re-log and multiple equipping and removing I then used the feat swap to pick the Scions I actually wanted and tested Celestia and the DR breaking was back to normal.

    I have since re-incarnated and the arborea affect is still gone and both Celestias appear to be normal.


  • 01-31-2019, 04:09 PM#18


  • 01-31-2019, 04:43 PM#19


  • 02-01-2019, 03:12 AM#20


  • Sours: https://www.ddo.com/forums/
    Rosetta/Philae Comet Landing and Bounces Modeled in Celestia and Orbiter

    Celestia

    Astronomy computer program

    Not to be confused with Celesta.

    For other uses, see Celestia (disambiguation) and Celestial (disambiguation).

    Celestia.png
    Celestia Europe Io Jupiter.jpg

    Europa, Io, and Jupiter in Celestia.

    Original author(s)Chris Laurel
    Developer(s)Chris Laurel, Celestia Development Team
    Initial release26 February 2001; 20 years ago (2001-02-26)[1]
    Stable release

    1.6.2 / 19 November 2020; 10 months ago (2020-11-19)[2]

    Preview release

    1.6.2-beta3 / 10 June 2020; 16 months ago (2020-06-10)[3]

    Repository
    Written inC++
    Operating systemAmigaOS 4, BSD, Linux, macOS, Microsoft Windows, iOS, Android
    SizeLinux: 27.7 MB
    AmigaOS 4: 44.4 MB
    macOS: 38.7 MB
    Windows: 32.8 MB
    Source code: 52.6 MB[4]
    Available in28 languages[5]
    TypeEducational software
    LicenseGPLv2
    Websitecelestia.space

    Celestia is a 3D astronomysoftware program created by Chris Laurel. The program allows users to virtually travel through a simulated version of our universe. Celestia can display objects of various scales using OpenGL.[note 1]

    Celestia is available for AmigaOS 4,[6][7][8]Linux, macOS, Microsoft Windows, iOS,[9] and Android.[10] It is free and open source software released under the GNU General Public License.

    Celestia's development stopped in 2013, with the final release in 2011.[2] Since then, some of its development team went to work on Celestia.sci,[11] a cosmological visualizer. In late 2016, the official Celestia forums were restored,[12] and development restarted.[13] As of 2020 beta testing builds of version 1.7.0 are available,[14] as well as the bugfix release 1.6.2.[15]

    Celestia is available for download from free software websites. Between 2001 and May 2017, the former central distribution site SourceForge counted approximately 12 million downloads.[16]

    Functions[edit]

    Typical DSOsurvey in Celestia

    Celestia displays the Hipparcos Catalogue (HIP) of 118,322 stars and a compiled catalogue of galaxies. Celestia uses the VSOP87 theory of planetary orbits to provide a solar and lunar eclipse finder and to display the orbital paths of planets (including extrasolar planets), dwarf planets, moons, asteroids, comets, artificial satellites, and spacecraft.

    Using the installed catalogues, the names of celestial objects can be displayed, including artificial satellites, as well as the names and locations of Earth features.

    Celestia allows users to navigate at different speeds, and allow users to orbit stars, planets, moons, and other space objects, track space objects such as spacecraft, asteroids, and comets as they fly by, or travel to and/or fly through galaxies. Light time delay is an optional function.

    The time simulated by Celestia can be set to any time 2 billion years forward or backward from the present, although planetary orbits are only accurate within a few thousand years of the present day, and date arithmetic overflows at the year 5,874,774.[citation needed]

    Celestia simulates the appearance of atmospheres on planets and moons, planetshine on orbiting satellites, and miscellaneous planetary details such as sunrise and sunset. Information about the objects that Celestia draws can also be displayed.

    The user can change Celestia's field of view, and allows users to split the window into multiple panes. Screenshots and movies can be captured in classic or HD resolutions. Celestia's support for gamepads and joysticks is relatively limited.

    Celestia can be extended with new objects, and has support for third-party, user-created add-ons available for installation, both fictional and realistic. The extension mechanism uses Lua as its built-in scripting language.

    Limitations[edit]

    The default setting for Celestia's Earth is a spheroid. The irregular surface of the Earth causes low Earth orbit satellites to appear to be in the wrong places in the sky when watched from Celestia's ground, even when the Earth's oblateness is specified.

    Many types of astronomical objects are not included with Celestia. Variable stars, supernovae, black holes, and nebulae are missing from the standard distribution. Some are available as add-ons.

    Although objects that form part of a planetary system move, and stars rotate about their axes and orbit each other in multiple star systems, stellar proper motion is not simulated, and galaxies are at fixed locations. As a result, the constellations in Celestia do not gradually change shape as they do in the real world. In addition, Celestia's binary star catalogs only describe a few hundred systems of multiple stars. Most binary star systems cannot be simulated because adequate orbital information is not yet available.

    Celestia does not include any stars that are more than a few thousand light-years from the Sun because the parallaxes of more distant stars are too small to be accurately measured by the Hipparcosastrometric satellite. In addition, objects in solar systems are only drawn to a distance of one light-year from their suns, and Celestia does not consider the wobbling of some stars induced by their planets.

    Wavelength filtering is not implemented in Celestia's engine. The actual rendering tries to match human vision at the observer's position as accurately as possible. This means false-color maps and multi-color nebulae are not part of the official distribution. Camera artifacts such as lens flare and glare are not rendered.

    Celestia also does not simulate gravity. For example, a near-Earth object approaching the Earth will not be deflected by the Earth's gravity unless the person who defined the NEO's trajectory for Celestia included that effect.

    Some moons do not cast shadows on their planet during eclipses. This is because irregularly shaped objects do not cast shadows in the current version of Celestia, although this is planned for future versions.

    Most real-world spacecraft such as Voyager 2 are not available in Celestia but are provided as add-ons by users.

    Celestia uses the Julian calendar and cannot go back or forward more than 2 billion years, and the default time-setting system cannot go further than the years -9999 or 9999.

    Add-ons[edit]

    A high-resolution texture of the Moon, including a normal map

    Well over 10 GB of extensions are available in addition to the base program, produced by an active user community.[17][18]

    Higher resolution surface textures are available for most solar system bodies, including Virtual Textures with coverage up to 32768 pixels wide (1.25 km/pixel at the Earth's equator), with selected coverage at higher resolutions. This allows closer views of the Earth, Mars, and the Moon. 3D models of historical and existing spacecraft are available flying in reasonably accurate trajectories, such as Sputnik 1, Voyager 2, the Hubble Space Telescope, and the International Space Station, as are extended data plots for stars (2 million with correct spatial coordinates), DSOs (nebulae, galaxies, open clusters, etc.), as well as catalogs of asteroids and comets, and more than 96,000 locations on the Earth can be drawn by the program. Add-ons also include space objects such as red and blue supergiants, red and brown dwarfs, neutron stars, spinning pulsars, rotating black holes with accretion disks, protostars, Wolf-Rayet stars, star nursery nebulae, supernova remnants, planetary nebulae, galactic redshifts, geological planetary displays (e.g. 3D interiors, topographic and bathymetric maps, paleogeography), planetary aurorae, rotating magnetic fields, animated solar prominences, 3D craters and mountains, and historic collision events.

    Numerous scripts are available. These include simple tours, reconstructions of complex space missions such as Cassini–Huygens and Deep Impact, and scripts showing useful information, like size comparisons, or particular events such as multiple simultaneous eclipses of Jupiter's moons or the evolution of a star.

    Fictional universes can be depicted, with planetary systems and 3D models—films such as 2001: A Space Odyssey, Star Trek and Star Wars, and TV shows including Stargate SG-1 and Babylon 5. Add-ons illustrating less well-known Web fiction, like Orion's Arm, or role-playing games, like 2300 AD, and personal works by members of the Celestia community depicting fictional solar systems with inhabited worlds, spacecraft, cities, and special effects can also be added.

    Possible Earth 5 billion years from now when the Sun goes red giant.
    Addon for the Hot Jupiter exoplanet "NGTS-12 b"

    Educational add-ons can also be implemented in different languages. These activities provide approximately 40 hours of space journeys and astronomical lessons to include extensive tours of the Celestia universe, the complete life cycle of stars, the solar system, the human space program, the Search for Extraterrestrial Intelligence (SETI), and depictions of astronomical events such as the formation of our moon billions of years ago, and the possible terraforming of Mars in the future.[19][note 2]

    In late 2017, a large addon pack project called Celestia Origin was created, which replaces all vanilla textures and graphics with higher-quality renderings, and also adds more minor objects such as TNOs.[20][21] In 2019, Celestia forum member FarGetaNik created an addon pack called Project Echoes, featuring higher-quality renderings that replace all vanilla textures.[22]

    Uses in media[edit]

    NASA and ESA have used Celestia in their educational[23] and outreach programs,[24] as well as for interfacing to trajectory analysis software.[25]

    Celestia was used in the media by the CBS television show NCIS (Season 4, Episode 22: "In the Dark"). Character Timothy McGee explains what Celestia is and how an add-on can allow the user to store a diary within the program, as well. Textures designed by Celestia graphic artists were used in the movie The Day After Tomorrow and the 2008 miniseries The Andromeda Strain. Celestia has also appeared on the Science Channel's Through the Wormhole. Eurogamer's Jim Rossignol named Celestia among a top 20 list of Summer of PCFreeware games in 2006.[26]

    See also[edit]

    Notes[edit]

    1. ^There are three graphical front-ends available: GLUT, GTK+ or Qt.
    2. ^Installation instructions for the add-ons are available on the Wikibooks page

    References[edit]

    External links[edit]

    Wikibooks has a book on the topic of: Celestia
    Sours: https://en.wikipedia.org/wiki/Celestia

    Forums celestia

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    I Walked to Celestia - Genshin Impact

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