Spider 5e

"That's a lot of webs..." Nimble said very quietly.

"With some really thick strands." Allianora said equally as quietly.

"What are the chances it's all from just one spider?" Rathgar asked.

Feris tried to swallow before answering, his throat suddenly parched. "Not good. Not good at all."

"What are the chances that our horse is still alive?" Allianora asked, knowing the answer.




I needed a slightly bigger spider than the Giant Spider from the MM. This is what I came up with for last night's game.



Huge Spider

Huge Beast, neutral evil

Armor Class 14 (natural armor)

Hit Points  (8d12+16)Speed 40 ft. Climb 40 ft.


STR

DEX

CON

INT

WIS

CHA

16 (+3)

18  (+4)

12 (+1)

4 (-3)

10

4 (-3)



Skills: Stealth +9
Senses Blindsight 10 ft., Darkvision 60 ft., passive Perception 10
Languages -
Challenge 4 (1100XP)

Spider Climb: the spider can climb difficult surfaces, including upside down on ceilings, with needing to make an ability check.

Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker: The spider ignores movement restrictions caused by webbing.

ACTIONS


Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 2d8+5 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 3d8 poison damage on a failed save, half on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Slam:  Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 2d8+5 bludgeoning damage, and the target must make a DC 13 Dexterity saving throw, or be knocked prone.

Web (Recharge 5-6) Ranged Weapon Attack: +8 to hit, range 30/60ft., one creature. Hit: The target is restrained by the webbing. As an actiuon, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 8; vulnerability to fire damage; immunity to bludgeoning, poison, piercing, and psychic damage).
Sours: http://towerofthearchmage.blogspot.com/2015/05/huge-spider-5e.html

Mammoth Spider (5e Monster)

Spider Climb. The spider climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. [note 1]

Web Sense. While in contract with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Multiattack. The spider makes a web attack and two melee attacks (only 1 of which may be a bite).

Bite.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d8+4) piercing damage, and the target must make a DC 14 Constitutionsaving throw, taking 14 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Claw.Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d8+4) slashing or bludgeoning damage (spider's choice).

Web (Recharge 4-6).Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Sours: https://dnd-wiki.org/wiki/Mammoth_Spider_(5e_Monster)
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DM DavePosted in Monsters

The goblin spider, or earth spider, looks like a huge, furry spider of a particularly evil cast. It lurks in the Forest Ridge just beyond the Ringing Mountains and is a bane to the wild halflings that live there.

The goblin spider has a plump abdomen, eight spindly legs, and two curving mandibles capable of grasping and crushing its victims. Long fur, usually black or dark green laced with golden or scarlet stripes, completely covers its body. It has a dozen eyes, arranged in four rows of three, resembling those of a human; the eyeballs are black or golden, the pupils white or dark green.

Goblin spiders are excellent mimics, able to imitate any voice or animal sound they have ever heard. (When imitating a language they don’t understand, they only can repeat words or phrases they actually have overheard, verbatim.) The devious spiders often use this ability to lure victims to their doom.

Goblin spiders dwell far from human habitations, mainly in densely forested mountains. Eons ago, goblin spiders dominated large sections of land now controlled by humans; they now view humans and their allies as trespassers on their homelands. Goblin spiders take every opportunity to cause harm to human travelers and settlers on the edges of their territories.

Ecology. At about 10 years of age, a male goblin spider reaches maturity. He looks for a mate-a dangerous proposition, considering females sometimes mistake the males for prey. If the male avoids attack, he mates as quickly as possible then flees into the wilderness. A few weeks later, the female lays an egg sac at the bottom of her tunnel. She dies shortly thereafter. The sac contains several hundred tiny eggs. When the first few spiderlings hatch (usually about 1-6), they destroy the rest of the eggs, then scramble from their mother’s tunnel to seek out lairs of their own. The spiderlings grow to full size in about two months.

The Earth Spider. Although goblin spiders do not form organized societies, large groups of them sometimes assemble in huge underground caverns to worship an extraplanar entity called “the Earth Spider:’ The Earth Spider is an evil spirit that looks like a huge black spider with the face of a screaming man. It lives in the Gray. Goblin spiders themselves occasionally are called earth spiders by those unaware of the actual spirit.

Goblin Spider

Large monstrosity, neutral evil


Armor Class 15 (natural armor)

Hit Points 67 (9d10 + 18)

Speed 40 ft., climb 40 ft.


Abilities Str 16 (+3), Dex 16 (+3), Con 15 (+2), Int 6 (-2), Wis 13 (+1), Cha 4 (-3)


Skills Stealth +9

Damage Resistances psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11

Languages Common, Terran

Challenge 5 (1,800 XP)


Ambusher. In the first round of a combat, the spider has advantage on attack rolls against any creature it surprised.

Mimicry. The spider can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


Actions

Multiattack. The spider makes two attacks with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature the spider is grappling. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) psychic damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and if the target is a creature it is grappled (escape DC 16). While grappled, the target is restrained and the spider can use its bonus action on each of its turns to make one bite attack against the grappled target.

Mind Blast (Psionics) (Recharge 6). The spider emits a psychic discharge in a 30-foot cone. Each creature in the area must succeed on a DC 12 Intelligence saving throw. On a failed saving throw, a creature takes 19 (4d8 + 1) psychic damage and is stunned until the end of the spider’s next turn. On a successful saving throw, a creature takes half as much damage and isn’t stunned.

 

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Sours: https://dmdave.com/goblin-spider/

Monstrous Spider

Monstrous Spider, TinyMonstrous Spider, SmallMonstrous Spider, Medium
Size/Type:TinyVerminSmallVerminMediumVermin
Hit Dice:½ d8 (2 hp)1d8 (4 hp)2d8+2 (11 hp)
Initiative:+3+3+3
Speed:20 ft. (4 squares), climb 10 ft.30 ft. (6 squares), climb 20 ft.30 ft. (6 squares), climb 20 ft.
Armor Class:15 (+2 size, +3 Dex), touch 15, flat-footed 1214 (+1 size, +3 Dex), touch 14, flat-footed 1114 (+3 Dex, +1 natural), touch 13, flat-footed 11
Base Attack/Grapple:+0/-12+0/-6+1/+1
Attack:Bite+5 melee (1d3-4 plus poison)Bite+4 melee (1d4-2 plus poison)Bite+4 melee (1d6 plus poison)
Full Attack:Bite+5 melee (1d3-4 plus poison)Bite+4 melee (1d4-2 plus poison)Bite+4 melee (1d6 plus poison)
Space/Reach:2½ ft./0 ft.5 ft./5 ft.5 ft./5 ft.
Special Attacks:Poison, webPoison, webPoison, web
Special Qualities:Darkvision 60 ft., tremorsense 60 ft., vermin traitsDarkvision 60 ft., tremorsense 60 ft., vermin traitsDarkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:Fort +2, Ref +3, Will +0Fort +2, Ref +3, Will +0Fort +4, Ref +3, Will +0
Abilities:Str 3, Dex 17, Con 10, Int Ø, Wis 10, Cha 2Str 7, Dex 17, Con 10, Int Ø, Wis 10, Cha 2Str 11, Dex 17, Con 12, Int Ø, Wis 10, Cha 2
Skills:Climb+11, Hide+15*, Jump-4*, Spot+4*Climb+11, Hide+11*, Jump-2*, Spot+4*Climb+11, Hide+7*, Jump+0*, Spot+4*
Feats:Weapon FinesseBWeapon FinesseBWeapon FinesseB
Environment:Temperate forestsTemperate forestsTemperate forests
Organization:Colony (8-16)Colony (2-5) or swarm (6-11)Solitary or colony (2-5)
Challenge Rating:¼½1
Treasure:NoneNone1/10 coins; 50% goods; 50% items
Advancement:3 HD (Medium)
Level Adjustment:
Monstrous Spider, LargeMonstrous Spider, Huge
Size/Type:LargeVerminHugeVermin
Hit Dice:4d8+4 (22 hp)8d8+16 (52 hp)
Initiative:+3+3
Speed:30 ft. (6 squares), climb 20 ft.30 ft. (6 squares), climb 20 ft.
Armor Class:14 (-1 size, +3 Dex, +2 natural), touch 12, flat-footed 1116 (-2 size, +3 Dex, +5 natural), touch 11, flat-footed 13
Base Attack/Grapple:+3/+9+6/+18
Attack:Bite+4 melee (1d8+3 plus poison)Bite+9 melee (2d6+6 plus poison)
Full Attack:Bite+4 melee (1d8+3 plus poison)Bite+9 melee (2d6+6 plus poison)
Space/Reach:10 ft./5 ft.15 ft./10 ft.
Special Attacks:Poison, webPoison, web
Special Qualities:Darkvision 60 ft., tremorsense 60 ft., vermin traitsDarkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:Fort +5, Ref +4, Will +1Fort +8, Ref +5, Will +2
Abilities:Str 15, Dex 17, Con 12, Int Ø, Wis 10, Cha 2Str 19, Dex 17, Con 14, Int Ø, Wis 10, Cha 2
Skills:Climb+11, Hide+3*, Jump+2*, Spot+4*Climb+12, Hide-1*, Jump+4*, Spot+4*
Feats:
Environment:Temperate forestsTemperate forests
Organization:Solitary or colony (2-5)Solitary or colony (2-5)
Challenge Rating:25
Treasure:1/10 coins; 50% goods; 50% items1/10 coins; 50% goods; 50% items
Advancement:5-7 HD (Large)9-15 HD (Huge)
Level Adjustment:
Monstrous Spider, GargantuanMonstrous Spider, Colossal
Size/Type:GargantuanVerminColossalVermin
Hit Dice:16d8+32 (104 hp)32d8+64 (208 hp)
Initiative:+3+2
Speed:30 ft. (6 squares), climb 20 ft.30 ft. (6 squares), climb 20 ft.
Armor Class:19 (-4 size, +3 Dex, +10 natural), touch 9, flat-footed 1622 (-8 size, +2 Dex, +18 natural), touch 4, flat-footed 20
Base Attack/Grapple:+12/+31+24/+50
Attack:Bite+15 melee (2d8+10 plus poison)Bite+26 melee (4d6+15 plus poison)
Full Attack:Bite+15 melee (2d8+10 plus poison)Bite+26 melee (4d6+15 plus poison)
Space/Reach:20 ft./15 ft.40 ft./30 ft.
Special Attacks:Poison, webPoison, web
Special Qualities:Darkvision 60 ft., tremorsense 60 ft., vermin traitsDarkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:Fort +12, Ref +8, Will +5Fort +20, Ref +12, Will +10
Abilities:Str 25, Dex 17, Con 14, Int Ø, Wis 10, Cha 2Str 31, Dex 15, Con 14, Int Ø, Wis 10, Cha 2
Skills:Climb+14, Hide-5*, Jump+7')*, Spot+4*Climb+16, Hide-10*, Jump+10*, Spot+7*
Feats:
Environment:Temperate forestsTemperate forests
Organization:SolitarySolitary
Challenge Rating:811
Treasure:1/10 coins; 50% goods; 50% items1/10 coins; 50% goods; 50% items
Advancement:17-31 HD (Gargantuan)33-60 HD (Colossal)
Level Adjustment:

All monstrous spiders are aggressive predators that use their poisonous bites to subdue or kill prey.

Monstrous spiders come in two general types: hunters and web-spinners. Hunters rove about, while web-spinners usually attempt to trap prey. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can. A hunting spider has a base land speed 10 feet faster than the figures given in the statistics blocks.

Poison (Ex)

A monstrous spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage.

Web (Ex)

Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.

Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.

A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Tremorsense (Ex)

A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.

Skills

Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher.

*Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks. Web-spinning spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs.

Sours: https://www.d20srd.org/srd/monsters/monstrousSpider.htm

5e spider

zarenzentorian
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Bloodsilk Spider Small monstrosity, unaligned Armor Class 13 Hit Points 14 (4d6) Speed 30 ft., climb 20 ft. Str 9, Dex 16, Con 10, Int 2, Wis 10, Cha 2 Skills Stealth +5, Perception +2 Senses tremorsense 60 ft., passive Perception 12 Languages...
Third to Fifth — Chelicera Medium monstrosity, unaligned Armor. Dungeons And Dragons 5, Dnd Dragons, Dungeons And Dragons Homebrew, Monster Book Of Monsters, Dnd Monsters, Image Monster, Dnd 5e Homebrew, Steampunk, Creature Feature
Chelicera Medium monstrosity, unaligned Armor Class 16 (natural armor) Hit Points 120 (16d8 + 48) Speed 30 ft., climb 30 ft. Str 16, Dex 19, Con 16, Int 4, Wis 13, Cha 12 Skills Acrobatics +7, Athletics +6, Deception +7, Stealth +7 Damage Immunities...
Sours: https://www.pinterest.com/zarenzentorian/dd-spiders/

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