Borderlands 1 or 2

Borderlands 1 or 2 DEFAULT
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What is better? Borderlands 1 or 2 or The-Pre-Sequel?
What's the best game is series? I know it's very grindy games, but i'd like to know what's good to play solo? Really want to play the game, but for me it was kinda borringand i want to give it a second chance. Lemme know. Or is this game playable only with friends in COOP?
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4 things Borderlands 1 does better than 2

I’m not saying BL1 is a better game, but there are things from BL1 that worked and would be good for BL3.

1 - An element of exploration. Areas were a bit more open ended, less linear. And you were exposed to things you couldn’t reach yet, but it felt rewarding once you did. For example, going off the ramp with the vehicle to explore the new area was liberating in BL1 but was tacked on for BL2 just for nostalgia.

2 - Challenge. I don’t think games need to be extremely difficult, but there should be times when the player is scared for their dear life. In BL2, you didn’t need to do side quests and I avoided them because it made the game too easy. In BL1, you’ll have to do at least some of them or you’ll get your ass kicked.

3 - Money mattered. In BL2, you get so much money and didn’t really need to buy much ; also ammo was very common. In BL1, you still were able to be extravagant at times, but you had to be resourceful. Money is about scarcity. It’s meaningless if you can get whatever you want.

4 - Seriousness. I like the color BL2 and Prequel added, but the series shouldn’t continually try to go as far as possible in the camp direction. Even though more variety was necessary, I liked some of the bleakness and a little bit of the gritty realism in 1. I like the cartooniness, but you still need some realisticness to make the fantasy believable.

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Why Borderlands 2 Is So Awesome

Borderlands (series)

This article is about a series of action role-playing video games. For other uses, see Borderland.

First-person shooter video game series

Video game series

Borderlands
BorderlandsLogo.gif
Genre(s)Action role-playing, first-person shooter
Developer(s)Gearbox Software
2K Australia
Telltale Games
Publisher(s)2K Games
Telltale Games
Platform(s)PlayStation 3, Windows, Xbox , OS X, PlayStation Vita, iOS, Linux, Android, PlayStation 4, Xbox One, Stadia, Nintendo Switch, Xbox Series X/S, PlayStation 5
First releaseBorderlands
October 20,
Latest releaseBorderlands 3
September 13,

Borderlands is an action role-playingfirst-personlooter shootervideo game franchise set in a space westernscience fantasy setting, created by Gearbox Software and published by 2K Games for multiple platforms.

The series consists of four games, each with multiple downloadable content packs: Borderlands (), Borderlands 2 (), Borderlands: The Pre-Sequel () by 2K Australia and Borderlands 3 (). Tales from the Borderlands (–) is a spin-off episodic graphic adventure game by Telltale Games.

The series has received critical acclaim and commercial success for its loot-driven multiplayer co-op gameplay and its sense of humor. As of August , more than 45 million copies of Borderlands games had been shipped, with 22 million from Borderlands 2.[1] An additional 5 million copies of Borderlands 3 were sold within five days of release, bringing the total series' net revenues to over US$1 billion.[2] This makes it one of the best-selling video game franchises of all time. A film adaptation of the series is in development by Lionsgate.

Gameplay[edit]

The Borderlands games are first-personloot shooters, set in an open world, with some role-playing game (RPG) elements (Tales from the Borderlands, however, is an episodic adventure game). The concept came from Randy Pitchford's idea to combine the mechanics of first-person shooters like Doom with role-playing games with randomized loot such as Diablo. After developing the mechanics of this shooter-RPG hybrid, Gearbox established the idea of players seeking Vaults on the planet Pandora, comparing the discovery of new loot to opening a Pandora's box.[3]

Players select one of the available characters, representing Vault Hunters that have traveled to the planet Pandora to try to seek its fabled Vault. Each Vault Hunter has a different skill tree and one or more unique abilities. Players then work on completing quests and exploring Pandora while dealing with the violent Pandora wildlife, crazed scavengers that have been stranded on the planet, and various military groups that attempt to stop them. Completing quests and defeating foes earns in-game money and experience, which is used for expanding the player's skill tree. If the player loses their health or falls into bottomless chasms, they respawn at the most recent checkpoint and lose some of their money. The games are divided into several maps, and once players have reached a waypoint station on the map, they can teleport to any other previously visited map. Otherwise, players must reach certain points on the edges of the map to move into a different area. Some maps allow the player to spawn an armed vehicle to help traverse large maps or to deal with more powerful enemies.

A core feature of Borderlands is the loot system, which generates a variety of guns (such as pistols, shotguns, assault rifles, sniper rifles, and rocket launchers), shield generators, grenade modifications, and class modifications. This equipment is randomly dropped by foes, found in containers around Pandora, or obtained as rewards for completing quests. The statistics of the equipment, such as the amount of damage and accuracy for a gun and special elemental attacks, are procedurally generated, and use a loot color-coding system similar to games like World of Warcraft to indicate rarity, ranging from white (most common), to purple and orange (most rare and powerful). The first Borderlands is credited by the Guinness Book of World Records to have over 17 million different possible guns that could be generated, while the latter games expand further on this.[4] Other facets of the game use a similar procedural system: foes may have unique attributes and more powerful variants, such as creatures that can spit corrosive acid or flame, or scavengers with higher amounts of health and armor. Weapons and other equipment can be sold and bought at various vending machines scattered about the maps; nearly all vending machines include a rare piece of loot that is only available for a limited amount of in-game time, after which the machine's inventory is rotated for a new set of equipment. Borderlands 2, 3, and The Pre-Sequel! include the use of "SHIFT codes", which the player can obtain through social media or other promotions, and give players "golden keys" that can be used once to obtain an item of exceptional quality appropriate for the player's level; this feature was also added to the remaster of Borderlands.[5]

As the player levels, the loot drops will become more powerful; at the same time, the enemies that the player faces on the map will increase in level as well. All three games feature a New Game Plus-type replay mode, where they can start with the same character at the same level they completed the game with, and continue to level up the character through the replay up to a fixed level, making the game more difficult. All three games support co-operative play for up to four people; the difficulty of the enemies as well as the quality of the loot drops scales with the number of players.

In Borderlands 2 and in the Pre-Sequel, a "Badass Rank" system was added. By completing certain challenges, such as killing a number of enemies with a specific weapon type, the player would be awarded Badass points; for every points, they can then redeem these for one of several small buffs to the player's attributes such as gun damage or shield capacity. Selecting the same buff repeatedly on redemption while using a given character would provide less beneficial rewards. However, these Badass buffs are shared by all characters that the player has so that if the player starts a new character, they will retain all the existing buffs, and new buffs when the points are redeemed will be more beneficial; the "Badass Rank" system has been replaced in Borderlands 3 by the "guardian" system.

All the games in the series use a comic book-like rendering approach, frequently mistaken as a cel-shaded technique. Instead, the games use fully realized hand-drawn textures and within the game engine, add noticeable outlines to create the appearance of a comic book setting.[6]

Plot[edit]

Setting[edit]

The games in Borderlands primarily take place on the planet Pandora. Pandora is believed to be rich with mineral wealth leading several interstellar megacorporations to send colony ships there to capitalize on it, but once they arrive, they find little of value outside of undecipherable alien artifacts from a long-extinct race known as the Eridians, and numerous native lifeforms make it too dangerous to colonize. Many of the corporations abandon the planet, leaving behind their workforce, former prisoners coerced into employment, who take over much of the planet as bandits and raiders. However, a study of the alien artifacts leads to the discovery of mythical Eridian Vaults filled with untold treasure and wealth, which are guarded by extremely powerful and ancient monsters. Corporations and military forces return to the planet, along with a number of Vault Hunters who seek to find the Vaults themselves. The settings are expanded to include the moon of Pandora in Borderlands: The Pre-sequel, and other planets in Borderlands 3 where further Eridian Vaults have been found.

Characters[edit]

Several characters appear in multiple Borderlands games. The small yellow robot Claptrap (voiced by David Eddings, with Jim Foronda in Borderlands 3), the de facto mascot for the franchise, has appeared in all games as a non-player character (NPC) and in the Pre-Sequel as a playable character. The megalomaniacal CEO of the Hyperion Corporation, Handsome Jack (Dameon Clarke), is first encountered as the principal antagonist of Borderlands 2, while the Pre-Sequel features him as an NPC whose rise to power is assisted by the player. After his death at the end of Borderlands 2, Jack reappears in Tales from the Borderlands as an AI personality and in flashbacks in Borderlands 3. The enigmatic "Angel" (voiced by Jennifer Green, portrayed in the video by Brittani Johnson) who guides the players through Borderlands is, in the sequel, revealed to be Jack's daughter.

Also appearing across multiple games are several NPCs who act as vendors and quest-givers for the player. They include the erratic researcher Patricia Tannis (Colleen Clinkenbeard), the garage owner and mechanic Scooter (Michael Neumann), Scooter's younger sister and mechanic Ellie (Jamie Marchi), the bartender Mad Moxxi (Brina Palencia), the year-old demolitions expert Tiny Tina (Ashly Burch),[a] the gun company founder Mr. Torgue (Chris Rager), the gentleman hunter Sir Alistair Hammerlock (J. Michael Tatum), the junk dealer Janey Springs (Catherine Moore), the shady surgeon Dr. Zed (Ric Spiegel) and the gun merchant Marcus Kincaid (Bruce DuBose), who also narrates the opening cinematics.

In each main game, the player chooses one of several player characters – "Vault Hunters" drawn to Pandora by the prospect of the alien riches contained within the Vaults – but as the games support up to four-player co-op gameplay, their continuity presents these characters as having witnessed the events of each game together. Several of these player-characters subsequently appear as non-player characters in future games.

  • The player characters of the first Borderlands appear as NPCs in the later games. They are: Roland (voiced by Oliver Tull in Borderlands and Markus Lloyd in Borderlands 2) a stoic soldier; Lilith (Colleen Clinkenbeard), a "Siren" with magical powers; Mordecai (voiced by Julio Cedillo in Borderlands and Jason Liebrecht in subsequent games), a hunter and sniper with a pet bird-of-prey; and Brick (Marcus Mauldin), a strongman brawler.
  • The main protagonists of Borderlands 2 are Axton (Robert McCollum), a renegade soldier, Maya (Martha Harms), another Siren, Salvador (John Swasey), a short-statured and short-tempered "gunzerker", and Zer0 (Michael Turner), an enigmatic masked assassin. Through DLC, two additional characters were added: Gaige (Cherami Leigh), the "Mechromancer", a young girl with a flying killer robot, and Krieg (Jason Douglas), a deranged wanderer with a split personality.
  • All but two of the player characters of the Pre-Sequel appeared in earlier games as NPCs. Athena (Lydia Mackay) is a renegade assassin encountered in a DLC campaign in Borderlands. Nisha Kadam (Stephanie Young), a bounty hunter and eventually Jack's girlfriend, goes on to be killed by the players in Borderlands 2 – as does Wilhelm (Bryan Massey), a cyborg mercenary obsessed with transhumanism. The other two player characters of the Pre-Sequel, available through DLC, are Timothy (Dameon Clarke), a body double of Handsome Jack, and Lady Aurelia Hammerlock (Kenneisha Thompson), Alistair's sister and big game hunter.
  • Tales from the Borderlands, set just after Borderlands 2, introduces two protagonists: the Hyperion company man Rhys (Troy Baker), and the con artist Fiona (Laura Bailey). Other characters introduced in Tales from the Borderlands include Vaughn (Chris Hardwick), Rhys's best friend and a Hyperion accountant; Sasha (Erin Yvette), Fiona's sister and fellow con-artist; Gortys (Ashley Johnson), an Atlas robot; and Felix (Norman Hall), Fiona and Sasha's father figure.
  • Borderlands 3, set years after Tales from the Borderlands, features four new Vault Hunter protagonists: Amara (Zehra Fazal), a Siren; Moze (Marissa Lenti), a rogue Vladof soldier who pilots the mecha Iron Bear; Zane (Cian Berry), a black ops operative with a variety of gadgets; and FL4K (Sung-Won Cho), a robot beastmaster. The antagonists are the Calypso Twins, Tyreen and Troy Calypso (Elisa Melendez and Max Mittelman), who are both Sirens.

Synopsis[edit]

Shortly after the Dahl corporation leaves the planet Pandora at the start of Borderlands, four Vault Hunters arrive to seek out the Vault – Roland, Lilith, Mordecai, and Brick. They are guided by a mysterious entity, the Guardian Angel, that lives within the planet's communication EchoNet system, to collect pieces of the Vault Key, but warned that the Vault can only be accessed every years, and that time is soon approaching, urging them onward. They eventually complete the Key, but immediately come into conflict with the Atlas corporation coming back to claim Pandora and the Vault. The Vault Hunters fight Atlas back and locate the Vault, but upon opening, it releases a giant monster, named the "Destroyer". They fight off the monster and push it back into the Vault, which then closes, leaving Pandora safe.

In the Pre-Sequel, Jack, a low-level programmer for Hyperion, discovers another Vault on Pandora's moon, Elpis, and hires six more Vault Hunters – Wilhelm, Athena, Claptrap, Nisha, Timothy, and Aurelia – to seek it in the wake of the First Vault's closure. With the Vault Hunters' help, Jack is able to seize control of Helios, the Hyperion space station in orbit between Pandora and Elpis, and uses its resources to secure the Vault with the help of the Hunters. Inside, there is only a strange artifact in the shape of the Vault symbol, but when Jack touches it, he experiences visions of the imminent release of the "Warrior". Jack starts to go mad with power, and Lilith punches the artifact into his face, disfiguring him forever. Jack assumes his mask, becoming Handsome Jack, and takes over Hyperion as he swears vengeance on the Vault Hunters.

In Borderlands 2, six new Hunters have arrived to find a new Vault that has been discovered on Pandora, but Handsome Jack uses his vast array of Hyperion resources to try to stop them. The new Hunters – Axton, Maya, Salvador, Zer0, Gaige, and Krieg – are aided by Roland and his former Vault Hunters, now leading a resistance known as the Crimson Raiders, secured in their base Sanctuary, and further guided by the Guardian Angel, who is revealed to be Jack's Siren daughter, dying from excessive usage of her powers. Jack had used Angel to trick the former Vault Hunters into opening the Vault on Pandora to gain access to Eridium, a special alien mineral with untold properties. After The Vault Hunters kill Angel in an act of mercy and to disrupt Jack's plan, Jack appears in Angel's chamber and proceeds to kill Roland. Lilith teleports The Vault Hunters to safety before being captured by Jack and used to finish charging the Vault Key. While they find the Vault, Jack arrives and joins them as they open it, and he summons forth the gigantic Warrior, which he wants to use to control Pandora and beyond. The Vault Hunters defeat the Warrior and leave Jack to his death before discovering that the Vault Key contains a map leading to Vaults across the galaxy, with Lilith stating "there's no rest for the wicked".

Sometime after these events, in Tales of the Borderlands, the absence of Jack's control leaves a power void on both Pandora and Hyperion. A Hyperion lackey, Rhys, and a con artist Fiona get caught up in events over the sale of a fake Vault Key to Rhys' superior for ten million dollars. They discover that there is another vault, the Vault of the Traveler, controlled by an Atlas prototype robot named Gortys. As they collect the scattered parts of Gortys, Rhys inadvertently downloads an AI copy of Handsome Jack's personality into his cybernetic mind. Rhys and Fiona's group makes to Helios in a makeshift spacecraft, and Scooter sacrifices himself to assure they get there. Once back on Helios, Jack takes over the entire station. Rhys and Fiona stop Jack and cause the station to crash into Pandora, wiping out Jack's personality for good. After going their separate ways for a while, They reunite to help defeat the Traveler, another giant Vault monster, freeing Gortys and leaving the Vault to be explored.

Borderlands 3 follows 7 years after the events of Borderlands 2 and Tales. After being forced to destroy Sanctuary to protect Pandora from a doomsday plot by former Dahl commander, Colonel Hector, Lilith and the Crimson Raiders recover the Vault Key/Map to discover the many Vaults that exist across the galaxy, and travel among planets via their new spacecraft Sanctuary III. However, the Calypso Twins, Tyreen and Troy, have claimed themselves the rightful owners of the Vaults, creating a cult of personality, the Children of the Vault, from the remnant bandit factions of Pandora to secure these Vaults themselves, and making a strategic partnership with megacorporation Maliwan for military support. Lilith recruits new Vault Hunters – Zane, Amara, FL4K, and Moze – to help secure these Vaults before Tyreen and Troy can. They learn that the pair are Sirens themselves, seeking to absorb the power of the Vault monsters for their own to open the "Great Vault", revealed to be the planet Pandora itself, unaware that it still contains the "Destroyer", which is further explained to be a being intent on destroying the universe. With the help of former and new allies, the Crimson Raiders managed to stop the Calypso Twins and kill the Destroyer but at the cost of Maya and Lilith's lives, although the latter's fate is ambiguous.

Main series[edit]

Borderlands[edit]

Main article: Borderlands (video game)

Borderlands was released in , and combines traditional first-person shooter gameplay with character-building elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter". Players choose to play as one of four characters: Lilith the Siren, Mordecai the Hunter, Brick the Berserker, and Roland the Soldier. The game awards experience points for enemies killed and objectives completed, as well as encouraging skillful gameplay by granting bonuses to more difficult actions such as headshots. Earned experience builds toward the threshold of the next level. Leveling up provides the player with additional "skill points", which are used to select various skills that allow character specialization.

In addition to various melee weaponry, the character can wield an array of firearms, grenades, and specialized weaponry, which are procedurally generated to provide a rich variety of loot. The game supports solo play as well as a cooperative mode for up to four players. A New Game Plus mode allows players to replay the game with the same character at a higher difficulty level.

The game is set on the planet Pandora, contested by bandits, mercenaries of interstellar corporations, dangerous wildlife and, eventually, eldritch alien abominations. As a "Vault Hunter", guided by the mysterious "Guardian Angel", the player is searching for a fabled vault full of alien loot. Borderlands is characterized by its offbeat humor and a cartoonish, cel-shaded art style.

About million copies of the game had been sold worldwide by , an unexpected success for Gearbox. Borderlands received positive reviews, with an aggregate Metacritic score of 81 to 86, depending on the platform. It was complemented by four DLC packs: The Zombie Island of Dr. Ned, Mad Moxxi's Underdome Riot, The Secret Armory of General Knoxx, and Claptrap's New Robot Revolution.

A remastered version for PC, PlayStation 4 and Xbox One – Borderlands: Game of the Year Edition – was released on April 3, [8] It was released for Nintendo Switch version, which released on May 29, [9]

Borderlands 2[edit]

Main article: Borderlands 2

The sequel to Borderlands, released in , picked up the setting and gameplay mechanics of its predecessor. Again, players control one of four (or, with DLC, six) Vault Hunters, while the four-player characters of the original game re-appear as non-player characters. The story, written by Anthony Burch, focuses on the players' struggle with Handsome Jack, the megalomaniacal CEO of the Hyperion corporation, who seeks control of Pandora's mineral riches and alien artifacts.

Gearbox released five DLC campaigns that continue the main game's story (Captain Scarlett and Her Pirate's Booty, Mr. Torgue's Campaign of Carnage, Sir Hammerlock's Big Game Hunt, Tiny Tina's Assault on Dragon Keep and Commander Lilith & the Fight for Sanctuary). In addition, several DLC packs introducing two new player characters (Gaige the Mechromancer and Krieg the Psycho), more character development possibilities and quests have been released.

Even more so than the first game, Borderlands 2 was an unexpected critical and commercial success. It was one of the best-selling games of , and has become the best-selling game in the history of its publisher 2K Games, with million copies sold by February [10] The game received aggregate Metacritic scores of 89 to 91, depending on the platform.

A port of Borderlands 2 for the PlayStation Vita handheld was released in , offering the full game and some of its DLC,[11] but limited to two-person multiplayer.

Borderlands: The Pre-Sequel[edit]

Main article: Borderlands: The Pre-Sequel

Announced in April , Borderlands: The Pre-Sequel was developed by 2K Australia and released for PS3, Xbox and Windows PC in October , as well as for Mac OS later in It is set on Elpis, the moon of Pandora, and its story – occurring between the events of the first two games – covers the rise of Handsome Jack to power. The game features four of Jack's henchmen as playable characters: Athena the Gladiator, Wilhelm the Enforcer, Nisha the Lawbringer and the robot Claptrap, "the Fragtrap". Jack's body double Timothy Lawrence and Sir Hammerlock's sister Aurelia were added later as DLC player characters. New game mechanics include the use of oxygen tanks and a boost jump.

The game was re-released in as part of Borderlands: The Handsome Collection, a compilation and port of Borderlands 2 and The Pre-Sequel! for PlayStation 4 and Xbox One.[12]

Borderlands 3[edit]

Main article: Borderlands 3

Borderlands 3 was released on September 13, for Windows, PlayStation 4 and Xbox One. The game had been in development at Gearbox as early as ,[13] and was revealed at PAX East on March 28, [14][15] Borderlands 3 was the best selling game in the Borderlands series, selling over five million copies within the first 5 days of its release,[16] and reaching 8 million by the end of [17]

As with past games, players select one of four new Vault Hunters – Amara the Siren, Moze the Gunner, Zane the Operative and FL4K the Beastmaster – as they try to stop the Calypso Twins from acquiring the greatest power in the universe, including on planets other than Pandora.[18]

Collections[edit]

Borderlands: The Handsome Collection[edit]

Borderlands: The Handsome Collection included Borderlands 2 and Borderlands the Pre-Sequel for release on PlayStation 4 and Xbox One, as well as on Microsoft Windows and macOS, in March Both games were remastered by Iron Galaxy Studios and Armature Studio respectively to support the newer consoles, and included support for importing saves from either original game into the Collection to continue those characters.

Borderlands Legendary Collection[edit]

Borderlands Legendary Collection includes Borderlands, Borderlands 2, and Borderlands the Pre-Sequel for the Nintendo Switch, it was released in May

Spin-off games[edit]

Borderlands Legends[edit]

To coincide with the release of Borderlands 2, the iOS spin-off game Borderlands Legends was released on October 31, , for iOS devices. It is more of a strategy game than a RPG and is played from a top-down perspective with players controlling all four Vault hunters from Borderlands.[19] The game received mixed reviews and an aggregate Metacritic score of 52 out of IGN gave the game a review score of /10 saying that the game was "a good idea dragged down by its inconsistent execution and lack of content."[20]

LootTheWorld[edit]

LootTheWorld was a free mobile app available for iOS and Android released on December 12, and shut down on October 18, The app allowed users to scan barcodes and QR codes which unlocked items for Borderlands 2 that could be transferred to the users game through their ShiFT account.[21] The app was only available in the United States.

Tales from the Borderlands[edit]

Main article: Tales from the Borderlands

Tales from the Borderlands is a more narrative- and character-driven,[22] episodic game developed by Telltale Games with collaboration from Gearbox Software, featuring returning and new characters from the Borderlands games. Its five episodes were published between November [23] to October for multiple platforms.

The game follows two protagonists, the con artist Fiona and the Hyperion company man Rhys, as they somewhat questionably recount the plot of the game. Telltale Games aimed to incorporate two characteristics of the Borderlands series, gunplay and offbeat humor, into Tales from the Borderlands.[24]

Borderlands Online[edit]

Borderlands Online was to be a China-exclusive online shooter game for PC and mobile devices, developed by 2K China and Gearbox Software, and published and operated by Shanda Games. It was slated to be released in ,[25][26] but was cancelled in November when 2K China was closed because of profitability concerns.[27]

Tiny Tina's Wonderlands[edit]

Main article: Tiny Tina's Wonderlands

Tiny Tina's Wonderlands is a standalone game based on the Borderlands universe, but taking place in a high-fantasy setting, shortly after the events of Tiny Tina's Assault on Dragon Keep DLC for Borderlands 2. Like Borderlands, Wonderlands will support four-player cooperative combat using procedurally-generated weapons and loot, though with additional focus on magic and melee weapons in addition to guns.[28] According to Gearbox's CEO Randy Pitchford, the game's concept had been in development for more than ten years. In addition to Ashly Burch voicing Tiny Tina, it will include voice work from Andy Samberg as Captain Valentine, Wanda Sykes as Frette the robot, and Will Arnett as the Dragon Lord. It is to be released on March 25, on Microsoft Windows, PlayStation 4 and 5, and Xbox One and Series X/S.[29]

Other media[edit]

Soundtracks[edit]

The soundtrack for Borderlands, written by Jesper Kyd, Raison Varner, Cris Velasco and Sascha Dikiciyan (Sonic Mayhem), was published as Borderlands: Original Soundtrack in , featuring 27 tracks.

The soundtrack for the sequel, by the same composers, was published as Borderlands 2: Original Soundtrack in , featuring 23 tracks. Soundtrack albums for several DLC campaigns were released separately.

Comic series[edit]

Four issues of a comic miniseries, Borderlands: Origins, were published in print and digitally in November The series was written by Mikey Neumann and the artist Agustin Padilla, published by IDW. It tells the story of how the original four Vault Hunters came to be together at the beginning of Borderlands, filling in their backstory and setting up the events of both games.[30] Those are the titles:

  • Borderlands: Origins Roland
  • Borderlands: Origins Lilith
  • Borderlands: Origins Mordecai
  • Borderlands: Origins Brick
  • Borderlands: Origins Collected Edition

A second series, Borderlands: Fall of Fyrestone, also by Neumann and Padilla, was published in eight issues between July and April It followed the events of the first Borderlands game.[citation needed]

  • Borderlands: Fall of Fyrestone #1 (July )
  • Borderlands: Fall of Fyrestone #2 (August )
  • Borderlands: Fall of Fyrestone #3 (October )
  • Borderlands: Fall of Fyrestone #4 (November )
  • Borderlands: Fall of Fyrestone #5 Tannis & The Vault Part 1 (December )
  • Borderlands: Fall of Fyrestone #6 Tannis & The Vault Part 2 (January )
  • Borderlands: Fall of Fyrestone #7 Tannis & The Vault Part 3 (March )
  • Borderlands: Fall of Fyrestone #8 Tannis & The Vault Part 4 (April )

A video game art book, The Art of Borderlands 2, is available.

Novels[edit]

Pocket Books published three Borderlands novels by John Shirley, covering Roland and Mordecai's origins and their adventures after the events of Borderlands:[31]

Film[edit]

Main article: Borderlands (film)

A film adaptation of Borderlands is in production as of April as a tentpole movie by Lionsgate, with Avi Arad producing with Erik Feig.[32][33] Gearbox CEO Randy Pitchford and Take-Two Interactive's CEO Strauss Zelnick will serve as executive producers.[33]Craig Mazin will write the script[33] and Eli Roth is to direct the film and co-write the film with Mazin,[34][35] The film will star Cate Blanchett and Kevin Hart in the lead roles as Lilith and Roland, and will also include Jamie Lee Curtis, Jack Black, Ariana Greenblatt, Florian Munteanu, Haley Bennett, Edgar Ramirez, Olivier Richters, and Janina Gavankar.[36]

Tabletop games[edit]

Alongside the reveal of Borderlands 3, Gearbox presented a card game called Borderlands: Tiny Tina's Robot Tea Party. Designed for two to five players and taking 15 minutes a game, the goal is to collect the necessary cards to assemble a specific Claptrap model, but which can be waylaid by action cards played by other players. The game is being published by Gearbox, XYZ Game Labs, and Nerdvana Games.[37]

Notes[edit]

  1. ^Anthony Burch, a writer for Gearbox and Ashly Burch's brother, wrote the role for Tina with Ashly in mind, leading her to get the role.[7]

References[edit]

  1. ^Valentine, Rebehah (August 5, ). "Borderlands 2 has sold 22 million units to date". GamesIndustry.biz. Retrieved August 5,
  2. ^Kerr, Chris (September 23, ). "Borderlands 3 has sold over 5 million copies in five days". Gamasutra. Retrieved September 23,
  3. ^Walden, Matthew (January 25, ). "Gearbox Software's Randy Pitchford Talks Nintendo Switch, 'Overwatch' and Being Fearless". Glixel. Archived from the original on January 25, Retrieved January 25,
  4. ^Yin-Poole, Wesley (July 16, ). "How many weapons are in Borderlands 2?". Eurogamer. Retrieved September 15,
  5. ^Glagowski, Peter (April 29, ). "Borderlands 3 will allow Twitch viewers to interact with streamers". Destructoid. Retrieved April 29,
  6. ^Sterling, Jim (April 16, ). "Borderlands explains its 'not cel-shaded actually' art style". Destructoid. Retrieved August 27,
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Sours: https://en.wikipedia.org/wiki/Borderlands_(series)

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