Total pokemon action

Total pokemon action DEFAULT

Total Pokemon Island Meme

After the Canadian animated series "Total Drama Island" became famous in the U.S.A., those that were also Pokemon fans started doing their own series called "Total Pokemon Island". Basically using the same plot as TPI, but using Pokemon as the characters, sometimes relating to the original TDI characters. Some TPIs are just fourm RPGs where people sign up and actually take part in Q&A challenges, while others use Youtube to show actual episodes. Some of these episodes are just picture and text or using figures or plusies, while others use Power Point and Hypercam to make animation videos.

Some well know TPI makers on Youtube include:

Total Pokemon Island Wiki
Here:

Interest Over Time

TheSwiftYanmega's TPI Episode 1 Pt. 1

TheSwiftYanmega's TPI Episode 1 Pt. 2

NickiNor2's TPI Episode 1

Misdreavous525's TPI Episode 1

RuinsOfPoli's TPI Episode 1

Neonray3's TPI Episode 1 Pt. 1

Neonray's TPI Episode 1 Pt. 2

Neonray's TPI Episdoe 1 Pt. 3

Sours: https://knowyourmeme.com/memes/total-pokemon-island?_=1630368000000&fb_comment_id=10150130217180016_10153612287295016&page=10394

Pokemon Go: how many Pokemon are there in the game's Pokedex?

The days when you could easily list every single creature available in Pokemon Go are long, long over.

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There's now a huge number of Pokemon in the game - in fact, there's now more different species in Pokemon Go than remain to be added.

Counting the exact numbers can be challenging, however. The Pokedex is not made equal. Some Pokemon have different regional variants that are completely different Pokemon for all intents and purposes but share a Pokedex number. Others have multiple forms that share a Pokedex number. Some, like Eevee, play by their own rules, with a wide range of Eevee Evolutions that each counts as a separate unique Pokemon.

This makes the simple act of counting them all a bit of a headache - and once you factor in all the various Pokemon types, keeping track of everything becomes a real headache. But if you're just looking to get a broad idea of how many there are in the game right now, here's a rundown:

How many Pokemon are there in Pokemon Go?

If you're looking to figure out how much further you have to go in your Pokedex, the number you're looking for is very difficult to calculate, and it depends on how you look at it. The number is also constantly updating, with new Pokemon being added to Pokemon Go on a regular basis.

However, at the time of writing, there's around 680-700 Pokemon available in Pokemon Go - but that isn't including regional variants, Pokemon with multiple forms, or Mega Pokemon.

That puts Pokemon Go around two thirds through all of the available Pokemon in the Pokemon universe so far - in the main Nintendo console Pokemon games, there are a grand total of 898 Pokemon in the 'National Pokedex', the complete listing of every Pokemon in existence. Again, this doesn't include some different forms of Pokemon that share a Pokedex number. Expect more of the almost 900 Pokemon to be added to Pokemon Go over time.

Some Pokemon have regional variants based on where they hail from. Meowth is Pokedex number #052, for instance, but it also has two regional variants - Galarian and Alolan - that share this Pokedex number but look completely different. Additionally, some Pokemon like Castform have multiple versions depending on certain world circumstances, while Mega Pokemon are further evolved, hugely powerful versions of existing Pokemon.

If you're a completionist, you might want to target getting all those as well (though Mega Evolutioon is only temporary) - and once you've factored all of those in, you're looking at well over 700 different species of Pokemon.

Pokemon are divided into generations, with each generation representing in which console title each Pokemon first appeared. There are now eight generations of Pokemon. Of those, all of Gen 1 and 2 are present in Pokemon Go, as is the vast majority of generations 3, 4 and 5. While some representatives from generation 6, 7 and 8 are in the game, they're less common - and more will be added over time.

Sours: https://www.vg247.com/pokemon-go-how-many-pokemon-pokedex
  1. Encino golf course
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Pokémon Action Flipz (Premier Edition)

A packet of Pokémon Action Flipz

Pokémon Action Flipz are a series of "lenticular action collectibles" made by Artbox in 1999. Each Action Flipz consists of a lenticular image, usually of a Pokémon and its evolution. In total, there are 45 Action Flipz in the set: 40 regular Action Flipz, four Special Flipz, and one Rare Flipz. In addition, there are 24 stickers included in the set, all also available in the Artbox Pokémon sticker series.

At the time of the Pokémon Action Flipz's release, customers could send two empty packets of Action Flipz and a nominal fee in exchange for a special collector's album. The album was also available at retail shops.

Pokémon Action Flipz

Regular Action Flipz

Super Collection Album front cover

Special Flipz

Rare Flipz

Sours: https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Action_Flipz_(Premier_Edition)
Total Pokemon \

Gameplay of Pokémon

Gameplay of Pokémon

Pokémon involves the catching and training of fictional creatures called "Pokémon" and using them to battle other Trainers. Each successive generation of games builds upon this concept by introducing new Pokémon, items, and gameplay concepts. Some of the general concepts were featured elsewhere in the franchise before being introduced to the games; double battles appeared in the anime long before appearing in the games and Pokémon Abilities are similar to the Pokémon Powers introduced in the Pokémon Trading Card Game, which also introduced Shiny Pokémon, the phenomenon of Pokémon being different colors than the original. Pokémon competitive play is where players around the world battle each other with Pokémon. However, it requires some strategy involving having Pokémon with high stats[1] and picking supereffective moves.[2]

Game structure[edit]

Each game in the Pokémon series takes place in a fictional region of the Pokémon world and begins with the player receiving a starter Pokémon usually from that region's Pokémon Professor. By traveling around the world, catching and evolving Pokémon and defeating other Trainers in battle, the player increases the size and strength of their Pokémon collection. A major subplot of each game is to defeat a criminal organization, whose intents are usually trying to take over the world through the misuse of Pokémon. These organizations include Team Rocket, Neo Team Rocket, Team Aqua and Team Magma, Team Galactic, Team Plasma, Neo Team Plasma, Team Flare, Team Skull, the Aether Foundation, the Ultra Recon Squad, Team Rainbow Rocket, Team Yell and Macro Cosmos.

Various facilities can be found throughout the Pokémon world such as Pokémon Centers, Poké Marts and in Pokémon Sun and Moon, some trial locations and Gyms. At a Pokémon Center, the player can have their Pokémon healed for free and access the PC, where players can organize their collection of Pokémon, store and withdraw items and have their Pokédex rated. Before X and Y, this is also where players can link up with other game cartridges or cards to battle or trade with other players. Poké Marts are shops where players can buy items with the money they win during battles; certain cities may have specialized shops, like a pharmacy or a department store. Periodically, a town will contain a Pokémon Gym, which houses a powerful Trainer known as a Gym Leader. Victory against them grants the player a Gym Badge; after collecting eight Gym Badges, the player may challenge the region's Elite Four and Champion. Gyms are absent in Sun, Moon, Ultra Sun and Ultra Moon, being replaced by trials which serve a similar purpose. Upon completion of a Trial, the player receives a Z-Crystal, which grants a Pokémon access to an extremely powerful move called a Z-Move. The trend of Gyms continues in Sword and Shield.

Once the player completes the goal of conquering all 8 Gyms (or all Trials) or if the player's Pokémon are strong enough, the player then learns more about the legend of the region and can open the opportunity to summon, battle and catch the mascot Legendary Pokémon at a certain location. If the player doesn't want the battle to take long, Master Balls can be used because Master Balls are the ultimate type of Poke Ball, capable of catching any Pokémon with zero failure. However, Master Balls cannot be used to catch Pokemon already owned by a trainer, as this trainer would hit the ball back, thus wasting the ball.

Completing the main storyline opens up other features in the games; this is primarily done by allowing passage into otherwise inaccessible places. Many games also have facilities dedicated to battling, such as the Battle Frontier and the Battle Maison. Afterward, the game remains virtually open-ended, with the ultimate goal of the player being to obtain at least one member of each of the different species of Pokémon, thus completing the Pokédex. The number of Pokémon increases with each game generation, starting from 151 in the first generation to 898 as of Sword and Shield, though in Sword and Shield, some of the Pokemon from older generations cannot be caught.

Pokémon Gyms[edit]

Pokémon Gyms (ポケモンジム, Pokémon Jimu) are buildings situated throughout the Pokémon world, where Pokémon Trainers can train or compete to qualify for Pokémon League competitions. Although the internal organizations of Pokémon Gyms may vary, the majority specialize in one certain type of Pokémon and all are manned by a Gym Leader (ジムリーダー, Jimu Rīdā), a formidable Trainer that acts as a boss. Pokémon Gyms can be found in many towns and cities in the Pokémon world.

In each Gym, there are various Gym Trainers that the player may face before battling the Gym Leader. These Gym Trainers are often placed so that the player is forced into battle with them. When a Trainer defeats a Gym Leader in battle, the former wins a Badge (バッジ, Bajji), which serves as proof of a Trainer's skill and is a key part of advancing the plot. In Sword and Shield, a Trainer must complete a Gym Challenge, which is essentially a minigame, in order to continue through the Gym. Also, this will earn the former a Technical Machine (prior to Sun and Moon), which allows the player to teach their Pokémon a certain move. It also usually enables the player to utilize the overworld effects of one of the various Hidden Machines, such as the ability to cross bodies of water with the move Surf or the ability to remove some trees from paths with the move Cut. As the player collects Gym Badges, the maximum level at which traded Pokémon obey their commands increases.

After a player defeats the eight Gym Leaders, they can travel through Victory Road and then proceed to the Pokémon League and challenge the Elite Four (四天王, Shitennō) and the region's Pokémon League Champion (チャンピオン, Champion). Defeating the Champion is considered to be the goal of the game. However, in Pokémon Sword and Shield, the Elite Four has been replaced by the Champion Cup, a single-elimination tournament that consists of a semifinal round and a final round. In the semifinal round, the player will challenge Hop and Marnie. Just before the finals begin, Bede (now a Gym Leader trained by retiring Gym Leader Opal), interrupts proceedings, intending to challenge the player. After defeating Bede, the player will battle Nessa, Bea or Allister, and Raihan. If the player defeats all three opponents, they will have the opportunity to face Leon, the Galarian Pokémon League Champion. Pokémon Sword and Shield are the only games that don't have a Victory Road, because the Pokémon League headquarters in the Galar region is located in Wyndon, a fictional representation of London.

Island Trials[edit]

In Sun, Moon, Ultra Sun and Ultra Moon, there are no Gyms or Gym Leaders. The player is instead given various "trials" by characters known as Trial Captains. A trial usually presents the player with a task they must complete to summon a Totem Pokémon, a more powerful version of a certain species of Pokémon. Once the player has summoned and defeated the Totem Pokémon, they receive a Z-Crystal, an item that allows Pokémon to use powerful moves known as "Z-Moves". Completing all of the trials on an island allows the player to challenge that island's "kahuna" in a standard Pokémon battle. The player can challenge the Pokémon League after they have completed all four Grand Trials. After defeating the Elite Four, the player can defend their title as Champion by defeating a challenger.

Pokémon training[edit]

Pokémon battles[edit]

In a battle scene in Pokémon FireRed Version, the Pokémon at the top right of the screen is the opponent's; the bottom left is the player's. The player's options are shown at the bottom right.

Battles between Pokémon are the central game mechanic of the Pokémon games. They are used to train Pokémon to become stronger, like competitions and to reach certain objectives within the game. Battling can also be done between players by connecting two games.

Pokémon uses a turn-based system. When the player challenges a Trainer or encounters a wild Pokémon, the screen changes to a battle scene with the player's Pokémon, the opposing Pokémon, their respective HP bars and an option menu. At any time, the player may carry up to six Pokémon in his or her active party; the first Pokémon in the lineup is automatically sent into battle. At the start of each turn, both sides can choose to attack, use an item, switch the Pokémon for another in their party or attempt to flee from battle (against a wild Pokémon). If both sides attack, the one who goes first is determined by Speed, although some moves, items and effects can override this. If either side chooses any other option, that action is performed before the attacks.

Each Pokémon uses moves to reduce their opponent's HP to zero, at which point the Pokémon faints (ひんし, hinshi) and is unable to battle. If the player's Pokémon wins, it receives experience points; when enough have accumulated, the Pokémon's level increases. If the player's Pokémon faints, he/she may use another Pokémon; in battles against wild Pokémon, the player may attempt to flee instead. If all of a player's Pokémon faint, the player loses the battle. This causes the player to lose some money and return to the last Pokémon Center they visited.[3]

Double and Multi Battles[edit]

Pokémon Ruby and Sapphire introduced Double Battles (ダブルバトル, Daburu Batoru), in which the opposing teams battle with two Pokémon at a time. Though the basic mechanics remain the same, moves may have multiple targets, and some affect the ally as well as the opponents. Additionally, some Abilities work only in Double Battles. Multi Battles (マルチバトル, Maruchi Batoru) were also introduced, with four Trainers in teams of two. The third-generation games only included Double Battles against other Trainers, but Diamond and Pearl introduced Double Battles with wild Pokémon under certain circumstances.

Triple and Rotation Battles[edit]

Black and White also introduced Triple Battles (トリプルバトル, Toripuru Batoru)[4] and Rotation Battles (ローテーションバトル, Rōtēshon Batoru).[5] In Triple Battles, both teams send out three Pokémon at once, with all three battling simultaneously. In Rotation Battles, both sides send out three Pokémon at once, but only use one at a time. The Pokémon which is battling can be switched out with the other two without using up a turn.

Sky and Inverse Battles & Horde Encounters[edit]

Pokémon X and Y introduced three new battling mechanics. Sky Battles (スカイバトル, Sukai Batoru) are performed against Sky Trainers and can only be performed with Flying-type Pokémon or those with the Levitate Ability. Horde Encounters (群れバトル, Mure Batoru, "Group Battle") are battles where five wild Pokémon attack at once, encouraging the use of moves that hit multiple targets.[6][7][8] Inverse Battles (さかさバトル, Sakasa Batoru, "Reverse Battle") are like normal battles, but the entire type chart is inverted. This means that an attack which would normally deal double damage instead deals half damage, and vice versa.

SOS and Max Raid Battles[edit]

Pokémon Sun and Moon also introduce a new battle type, the SOS Battle. In these battles, the opposing Pokémon may call for allies to assist them, making the battle two-on-one against the player. Pokémon Sword and Shield introduces Max Raid Battles, where a Dynamax or Gigantamax Pokémon appears in a Pokémon den. The player can battle with three CPUs or three other players through wireless connection, where the opposing Pokémon are changed from day to day. If the player is defeated, the Pokémon may be challenged again. If a Pokémon is defeated or caught, the player receives Dynamax candies, which make Pokémon stronger when Dynamaxed, Exp. Candies, Rare Candies, and TRs (single use TMs).

Pokémon types[edit]

This chart shows the current eighteen Pokémon types (as of Pokémon Swordand Shield) and their strengths, weaknesses, and immunities against one another.[9]

A Pokémon's type (タイプ, taipu) is an elemental attribute determining the strengths and weaknesses of each Pokémon and its moves. Pokémon take double damage from attacking moves of types they are weak to and half damage from moves they resist. These type matchups offset one another in rock–paper–scissors-style relationships. Some Pokémon types grant full immunity to certain attack types; for instance, Ghost types take no damage from Normal or Fighting-type moves. Some Pokémon Abilities can change these interactions, such as Levitate making Pokémon immune to Ground-type moves.

In the original Red, Green, Blue, and Yellow games, there are a total of 15 Pokémon types: Normal, Fire, Water, Grass, Electric, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost and Dragon. The Dark and Steel types were added in Gold and Silver and the Fairy type was introduced in X and Y.[10] Some types have special properties unrelated to the damage chart; for example, Electric types are immune to being paralyzed.

The console RPGs Colosseum and XD featured a unique move type known as Shadow, but it does not appear outside these games. Shadow Pokémon can be considered to be of this type, but they still retain their regular typing as well. In Pokémon XD, Shadow moves are super effective against non-Shadow Pokémon and not very effective against Shadow Pokémon.

Pokémon moves[edit]

Like the characters in many role-playing video games, Pokémon can learn a wide variety of moves (技, waza). These moves may inflict damage, induce status problems, restore health, or perform actions that in some way affect the battle. The general strength of and resistance to these moves are determined by the various statistics a particular Pokémon has. All moves have a type, power (威力, Iryoku), accuracy and a number of Power Points (PP). The moves that one Pokémon may learn are different from another depending on the species of Pokémon; even those that evolve from others do not necessarily learn all the same moves that their predecessors learn. Each Pokémon may only know a total of four moves at any one time. Moves may be learned through leveling up, using TMs and HMs, breeding and move tutors (NPCs that teach moves).

Types[edit]

Each move is classified as one of the 18 Pokémon types. The effectiveness of a move is dependent on how susceptible the target Pokémon's type is to the move's type. Phrases associated with this aspect are "It's super effective!" (damage is at least doubled), "It's not very effective..." (damage is at least halved) and "It doesn't affect [defending Pokémon]..." (damage and all effects are negated). A Pokémon with the same type as the move it uses will receive a 50% bonus to its damage, referred to as a "Same-Type Attack Bonus" (STAB). Moves are further defined as "physical" or "special"; before the Diamond and Pearl games, moves' status of being either physical or special depended on the type, rather than on the individual move. There are also "status" moves, which deal no damage and often inflict status changes on the defending or attacking Pokémon. Damage-inflicting moves remove a certain number of Health Points from the target Pokémon based on the types of the move and its target and on the statistics of the two Pokémon. The damage can also be affected by items held by either Pokémon or by their Abilities.

Accuracy[edit]

Each move has a specific accuracy (命中, Meichū), which determines the chance of hitting the target Pokémon assuming no changes are made to user's accuracy or the target's evasiveness. Very powerful moves often have below-average accuracy. Moves with standard 100% accuracy ratings are susceptible to changes in accuracy and evasiveness, but some moves bypass both and always land.

Power Points[edit]

The PP (Power Points) of a move indicate how many times a Pokémon may use that move. As with accuracy, a powerful move is often offset by having a low number of PP. Once a Pokémon uses up all the PP for a certain move, it can no longer use that move. If a Pokémon expends all the PP for all of its moves, it then resorts to a move called Struggle, which damages the user as well as the target. Depleted PP can be restored by using certain items or by visiting a Pokémon Center. A move can also have its PP increased via the use of special items; however there is a cap in the maximum PP every move can have.

Status[edit]

Many moves have effects beyond inflicting damage. A common secondary effect is a chance to induce a certain status effect (状態異常, jōtai ijō) on the target: paralysis (まひ, Mahi), burn (やけど, Yakedo), freeze (こおり, Kōri), poison (どく, Doku) or sleep (ねむり, Nemuri); each negatively affects how the afflicted Pokémon performs in battle. Some moves have negative side-effects for the user, such as forcing the player to wait a turn before or after use or causing recoil damage. A few moves, such as Splash, does nothing whatsoever except when used as a Z-Move.

Z-Moves[edit]

Once per battle, if a Pokémon holds a Z-Crystal, a powerful object obtained from completing island trials, it can use an upgraded version of one of its moves, called a Z-Move. Z-Moves based on attacking moves tend to have much higher power than normal; those based on status moves usually incur a benefit on the user before executing the move. Certain Pokémon can have Z-Moves that only they can learn, and they can also have exclusive Z-Crystals. For example, the Pokemon Mimikyu is the only Pokemon that can use the Z-move Let's Snuggle Forever if it knows Play Rough.

Max Moves[edit]

When a Pokemon is Dynamaxed, it uses Max Moves instead of regular moves. These moves all have a secondary effect that is consistent among all moves of that type. For instance, the Max Move Max Geyser always sets rain on the field when used. The power and type of these moves are based on the power and type of the moves when the Pokemon is not Dynamaxed; if a Pokemon knows Aqua Jet for instance, it will always become Max Geyser when Dynamaxed and have a power of 90. Even if the opponent uses Protect, these moves will still hit the opponent, albeit dealing less damage. However, all status moves become Max Guard, which protects the user completely from all moves including Max Moves.

[edit]

Certain moves can also be used in the overworld to bypass obstacles, quickly travel between locations, escape dungeons, or heal Pokémon. Usually, Pokémon will learn these moves with the use of the HM items and will be able to use them in the aforementioned ways after certain Badges are obtained.

Move Styles[edit]

Introduced in Pokémon Legends: Arceus, Pokémon can use their moves in two styles: Strong Style and Agile Style. If the Strong Style is chosen, the Pokémon's attack power will be raised, but the action speed will be decreased. Using the Agile Style decreases the Pokémon's attack power, but its action speed will be raised.

Pokémon abilities[edit]

Pokémon Abilities (特性, Tokusei) are special attributes which were introduced in Pokémon Ruby and Sapphire. Specific species of Pokémon have one to three possible Abilities, with individual Pokémon exhibiting one Ability each. Unlike the moves a Pokémon knows, its Ability cannot normally change (except sometimes during evolution, and by using the Ability Capsule, which was introduced in Pokémon X and Y).

Most Pokémon use their Abilities in battle. Abilities can strengthen a Pokémon's statistics or weaken a foe, inflict status effects such as paralysis or poisoning, or perform other effects. Some Abilities also grant immunities or resistances, such as Water Absorb - when a Pokémon with this Ability gets hit by a Water-type attack, it absorbs the attack upon contact, recovering HP in the process, rather than losing HP as normal. Not all Abilities are helpful and may be implemented to hinder a Pokémon. For example, Slaking, which would otherwise be extraordinarily powerful, has the Truant Ability, which only lets it attack every other turn.

Some Abilities have effects outside of Pokémon battles. For example, Pokémon with the Pickup Ability will sometimes retrieve items off the ground. A Pokémon with the Ability Intimidate, mentioned above, will cause the player to encounter lower-level wild Pokémon less often.[11]

Pokémon Black and White introduced Hidden Abilities, which initially could only be found on Pokémon acquired from the Pokémon Global Link, either through the Pokémon Dream World feature or through promotional releases. There are also rare instances of Hidden Abilities available in the main game, either as a special encounter or as a Trade with an NPC. Black 2 and White 2 introduced the game mechanic of Hidden Grottoes (隠し穴, Kakushi Ana), areas where the player has a chance to find a Pokémon that has its Hidden Ability. Subsequent games introduced more means of obtaining Pokémon with Hidden Abilities; for instance, Pokémon encountered in Horde Battles have a small chance of having their Hidden Ability.

Catching Pokémon[edit]

Because each player begins the game with only one starter Pokémon, catching is one of the most fundamental aspects of Pokémon, and the primary method of recruiting new Pokémon to the player's party. Players cannot catch Pokemon already owned by a trainer, as the opposing trainer would hit the ball back, thus wasting the ball.

In a battle against a wild Pokémon, the player may attempt to catch it by using one of many different types of Poké Balls. The odds of success vary, but are increased if the target Pokémon's HP is low, if the target is affected by a status-altering effect like sleep or paralysis, and if a stronger or specially-suited Poké Ball is used.

If the catch is successful, the caught Pokémon's data is added to the Pokédex, the player may give the Pokémon a nickname, and the Pokémon is added to the player's party. However, if the player's party is filled to its maximum of six Pokémon, the caught Pokémon is instead sent to a storage box accessible at Pokémon Centers. In the first- and second-generation games, if the current PC box is full, the player will be unable to catch any new Pokémon until accessing a PC and switching to a different box. In more recent games, new Pokémon are automatically transferred to the next available box.

Pokémon evolution[edit]

Evolution (進化, shinka) is a sudden change in form of a Pokémon, usually accompanied by an increase in stat values. There are several different conditions which can trigger evolution in different species; the most common is gaining enough battle experience. There are many other factors that can determine if, when, and into what, different Pokémon will evolve. The original alternate methods were the use of items called evolutionary stones or by trading the Pokémon to another player. Later additions to the pool of conditions for evolution include dependence on the Pokémon's friendship level, the time of day in the game, carrying a unique item while being traded, the gender, the area in the game where the Pokémon levels up, having a separate specific Pokémon in the player's party, trading for a specific Pokémon, knowing a certain move, or doing something with the console.

The player can choose to halt evolution at any time before the animation is finished by pressing the B button, unless the evolution was initiated by using an evolutionary stone on the Pokémon. Pokémon whose evolutions are canceled will attempt to evolve again after the condition for evolution is met again. Preventing evolution for a time can be useful, as many Pokémon learn moves sooner in their unevolved form than in their evolved form. This is known as an evolution cancel.

The Pokémon Trading Card Game introduced the idea of numerical stages for referring to different points in a Pokémon's evolution. This has translated into colloquial usage among fans of the games. All Pokémon can be placed at one of four evolutionary stages (though no existing Pokémon line includes more than three out of the four stages): Basic Pokémon, Stage 1 Pokémon which evolve from Basic Pokémon, Stage 2 Pokémon which evolve from Stage 1 Pokémon and Baby Pokémon which are acquired by breeding certain Basic or Stage 1 Pokémon and hatching their Eggs. A Pokémon higher up on this evolutionary scale is sometimes called an evolved form of the previous stages; likewise, a Pokémon lower down on the scale is said to be a pre-evolved form of later Pokémon in the chain.

Leveling up[edit]

This is the most common method of evolution across all Pokémon generations, and involves Pokémon acquiring experience points through battling other Pokémon. For example, a Charmander will evolve to Charmeleon when it reaches to level 16.

Evolutionary stones[edit]

Evolutionary stones are items which can be found throughout the games. Some Pokémon can have particular evolutionary stones used on them, and doing so will cause the Pokémon to evolve. Initially five evolutionary stones were introduced into the game: the Water, Thunder, Leaf, Moon and Fire Stones. Later generations introduced more kinds, bringing the total to ten in Generation VII.

Trading[edit]

Some Pokémon, like Machoke and Kadabra, evolve when traded between players. Additional evolutionary requirements can also exist; for instance, Seadra only evolves into Kingdra if it holds a Dragon Scale when traded and Shelmet and Karrablast only evolve when traded for each other.

Friendship[edit]

A Pokémon's friendship (なつき度, Natsuki-do, lit. "Degree of Emotional Attachment"; nicknamed "Happiness" by players) is an attribute that can rise or fall based upon several conditions and events. This aspect, introduced in Pokémon Yellow, determined Pikachu's stat growth and affected the outcome of certain NPC events. In Pokémon Gold and Silver it is a means to evolve several Pokémon. When Pokémon like Chansey or Golbat level up and have very high Friendship, they will evolve.

In addition to its use in certain evolutions, the moves Return and Frustration base their power on the Pokémon's friendship value, with Return's power rising the higher the friendship value is and Frustration's power rising the lower the friendship level is.

Affection[edit]

In Pokémon X and Y, a feature known as Pokémon-Amie (ポケパルレ, Pokeparure, "PokéParler") was introduced; in Sun, Moon, Ultra Sun and Ultra Moon, the feature is known as Pokémon Refresh. It allows players to interact with and care for Pokémon in a manner similar to some digital pet games. This minigame utilizes the touchscreen to allow players to pet their Pokémon and feed them sweets to raise their affection value. In battle, Pokémon with high Affection may turn to their Trainer to await orders and express emotions. Additionally, they can receive certain benefits such as an increased chance to land critical hits if their affection reaches a high enough value.[12][13] Eevee must have high affection and must know a Fairy-type move to evolve into Sylveon.

Other means[edit]

Rarely, a unique condition must be met for a Pokémon to evolve. For instance with the Pokémon Glaceon and Leafeon, which both evolve from Eevee, and which both need to be levelled up around specific rocks in the environments of every game after Pokémon Diamond and Pokémon Pearl. Another example is Inkay, which, upon Levelling up from Level 30 onwards, requires the game system to be turned upside-down to evolve into Malamar.

Stats[edit]

All Pokémon have six statistics (能力, Nōryoku, "Attribute") which affect their performance in battle. These are HP, Attack, Defense, Special Attack, Special Defense, and Speed.[14] These statistics can be temporarily modified during battle by Abilities, items, and moves.

  • HP (short for Hit Points):[15] A Pokémon faints when its HP reaches zero, and it cannot be used in battle again until it is revived at a Pokémon Center, or with a special item. However, they can still use moves in the field.
  • Attack (こうげき, Kōgeki): Determines the strength of a Pokémon's physical attacks.
  • Defense (ぼうぎょ, Bōgyo): Determines the Pokémon's resistance against physical attacks.
  • Special Attack (とくこう, Tokukō): Determines the power of a Pokémon's special attacks.
  • Special Defense (とくぼう, Tokubō): Determines the Pokémon's resilience to special attacks.
  • Speed (すばやさ, Subayasa): After battle commands are entered, the Speed statistics of the participating Pokémon are compared. With some exceptions, Pokémon with higher Speed make their moves before those with lower Speed. If the player's Pokémon uses the Psychic-type move Trick Room, the player can reverse the turn order for five turns. Once Trick Room is used, slower Pokémon go first and faster Pokémon move last.

There are also two other statistics, Accuracy (命中率, Meichūritsu) and Evasiveness (回避率, Kaihiritsu), which are not affected when Pokémon level up. No Pokémon has innately higher Accuracy or Evasiveness than any other, but they can be modified during battle like other statistics. Increasing Accuracy makes a move more likely to hit while increasing Evasiveness makes the opponent's move more likely to miss. A Pokémon's Accuracy, the opponent's Evasiveness, and the accuracy value of a given move affect the probability that the move will hit. Evasiveness was called "Evade" in the first generation and "Evasion" in the second.

In Pokémon Red, Blue, and Yellow, both the Special Attack and Special Defense stats were a single stat, named the "Special" stat, which determined both power with and resistance against special attacks.[16]

When Pokémon level up, their statistics increase, as determined by the Pokémon's base stat values, effort values, Pokémon Nature, and individual values. These variables working in tandem provide each Pokémon with its unique stats.

Base stat values[edit]

The Base stat values determine the natural statistical strengths of the various Pokémon species. Every species is assigned a number in each of the six stats; the higher the number, the higher the stat can potentially be. While these values may greatly vary between species, they are the same for each member of that species. It is the difference among species which explains why all Aerodactyl will have a higher Speed than any Snorlax of the same level; however, it is the combination of other factors that causes some Snorlax to be faster than others.[17] Adding up all the base stat values for a certain species generates the base stat total, which players use to determine approximately how strong that species is.

Effort values[edit]

Effort values (努力値, doryokuchi, EVs) are hidden values that affect the strengths of a Pokémon in particular statistical areas. Differing effort value levels between two Pokémon can create a significant difference in the two Pokémon's statistical strengths. When a Pokémon battles and defeats an opponent, they gain experience points and also receive a number and type of EVs according to the defeated Pokémon's species. Every defeated Pokémon gives at least one EV to each of the Pokémon that fought it. Certain factors, like holding the Macho Brace item, can increase the rate at which EVs are gained in battle. In Pokémon Gold and Silver, a condition known as Pokérus (ポケルス, Pokerusu) was introduced which doubles the rate at which EVs are obtained, and will be contagious for a certain number of days, allowing it to spread to other Pokémon. Also, consuming certain items can increase a Pokémon's EVs, and certain Berries decrease EVs while increasing a Pokémon's friendship value. There is a limit on the number of EVs Pokémon can have, which prevents stats from increasing indefinitely. The total limit allows for maximum Effort Values in two stats simultaneously.

In the first- and second-generation games, a similar system usually referred to as Stat Experience or Stat Exp. was used. As with Effort Values, there is a limit to how much Stat Exp. a Pokémon can have in each stat; however, unlike Effort Values, there is no limit to the total Stat Exp. a Pokémon can have across all stats, meaning that a Pokémon can have maximum Stat Exp. in every stat. Also of note is that, for Pokémon from the first and second generation to be forward and backward compatible for trading, Stat Exp. was not tracked separately for Special Attack and Special Defense in the second generation games. Instead, the Special Stat Exp. value was used to calculate both Special Attack and Special Defense.

In Pokémon X and Y, a minigame known as Super Training (スパトレ, Supatore) is introduced that allows players to more accurately manage the effort values. The player can do this by playing a soccer-like minigame, which also rewards the player with training bags to continue the training passively. The Pokémon's effort values can also be viewed in the Super Training interface, which includes an "Effort-o-Meter" to allow the player to see the maximum capability of increasing the Pokémon's effort values.[18][19]

In Pokémon Sun and Moon, a graph of a Pokémon's EVs along with its base stats can be seen by pressing the Y button while viewing the summary of a Pokémon. A sparkling stat shows that the Pokémon had obtained the maximum number of EVs for the stat. Pokémon can gain EVs passively through a feature called "Poké Pelago".

Pokémon Natures[edit]

Pokémon Natures (性格, Seikaku) were first introduced in Pokémon Ruby and Sapphire. Each Pokémon has a Nature, randomly assigned when it is generated, which cannot be changed. A Pokémon's Nature affects the rate at which some of its stats increase: out of the twenty-five possible Natures, twenty will increase one stat's growth rate but decrease another's. The other five modify the same stat in both increases and decreases, and thus the Pokémon's overall growth is unaffected.[20] Natures also determine which flavor of Pokéblocks or Poffins that Pokémon likes and dislikes.

Individual values[edit]

Individual values (個体値, kotaichi) or IVs are a hidden value for each statistic which determine a Pokémon's maximum potential. These values are randomly generated along with each Pokémon when it is encountered or bred, and set in stone for the rest of the game. These hidden values are why even Pokémon that seem identical and have been raised the same way may have different stats. IVs range from 0 to 31,[20] and their Generations I and II predecessors, "determinant values", ranged from 0 to 15.

Items[edit]

Items can be found in the world, given to the player by NPCs, or bought at shops for in-game currency.

Recovery items[edit]

Many items received in the game are used to heal Pokémon during and outside of battles. A range of items cure various status conditions, such as Antidotes for poisoning and Awakenings for sleep. Revives restore a Pokémon back to health after it has lost all of its HP. Ethers and Elixirs restore the PP of a Pokémon's moves to varying degrees.

Technical and Hidden Machines & Technical Record[edit]

Technical Machines (わざマシン, Waza Mashin) and Hidden Machines (ひでんマシン, Hiden Mashin), commonly abbreviated as TMs and HMs, can be used to teach moves to Pokémon, including some moves that they would otherwise not learn by increasing in level. TMs are commonly found in the field, in shops, and as rewards for defeating a Gym Leader. HMs are often vital to game progression as they have important effects outside of battle, allowing the player to traverse certain obstacles. For example, Pokémon who learn the HM move Surf can transport the protagonist over water, which is necessary to reach island locations. When a Pokémon learns an HM move, the move cannot be deleted or replaced unless the player uses the services of an NPC known as the Move Deleter.

Prior to Generation V, TMs could only be used once. However, from Generation V onwards, TMs could be used infinitely. HMs could be used indefinitely even before Generation V when TMs can be used more than once. In Generation VII, HMs were removed and the usage of HMs outside of battle were replaced by other means such as the Poke Rider, which summons a Pokemon to do things that formerly HMs did such as surf across water.[21]

Generation VIII also introduced the introduction of TRs, or Technical Records, which work similarly to the TMs, but they can only be used once. Once a TR is used, it will break.

Key items[edit]

Key items are rarer than regular items and are usually given to the player rather than found. These include fishing rods which are used to find water-dwelling Pokémon, a bicycle which allows the protagonist to move around faster, a town map which allows the player to look through the entire region, a dowsing machine, and keys which open locked doors leading to important areas. These items cannot be thrown away, sold, or given to a Pokémon.

Held items[edit]

Starting with Pokémon Gold and Silver, each Pokémon is able to hold a single item. Items carried by Pokémon can have a range of effects. Some, like Berries, are consumed after one use and boost HP or stats. Others persistently boost move power, defense, Speed, and more. Just like moves, some items hinder the user to compensate their power; for instance, the Life Orb boosts the damage of the holder's attacks, but hurts it after each successful attack. Others items solely harm the user except in rare situations, such as the Toxic Orb, which badly poisons the user. Pokémon X and Y introduced Mega Stones used to Mega Evolve members of the stone's species, and Sun and Moon introduced Z-Crystals, which give the holder access to Z-Moves. Items like the Razor Claw and Razor Fang evolve certain Pokémon when held while a condition is met. Most items, including Poké Balls and Potions, can be held but have no effect when given to a Pokémon. Items can be moved between, removed from, and neutralized on Pokémon through moves like Trick, Knock Off, and Embargo, or consumed to damage the opponent through the attacks Fling and Natural Gift.

Poké Ball[edit]

The standard Poké Ball is a well-known icon of the Pokémonfranchise.

The Poké Ball (モンスターボール, Monsutābōru, "Monster Ball") is a spherical device used by Pokémon Trainers to catch wild Pokémon and store them in the player's inventory when not active. Upon contact, the balls draw a Pokémon inside and then close automatically. Wild Pokémon are able to resist and break free; however, weakened Pokémon and those with status conditions are less able to struggle and therefore more easily caught. Legendary Pokémon are much more capable of resisting being caught, and will often require many Poké Balls or more powerful Poké Balls to catch them. If the player attempts to catch a non-player character's Pokémon, the opponent will block the Ball to prevent its theft. A subcategory of Generation 7 Pokémon called Ultra Beasts require a different Poké Ball altogether: the Beast Ball, which is less effective than the standard Poké Ball at catching other Pokémon.

As depicted in the anime and manga series, the Poké Ball, when not in use, is the size of a golf ball and, with a press of the central button, enlarges to the size of a baseball. The Pokémon is released for battle by throwing the ball; when retrieving a Pokémon, a beam of red light converts the Pokémon into energy to reclaim it. Poké Balls are explained as being incredibly comfortable for Pokémon, so much that they would willingly enter one without any sort of encouragement.[22] The Pokémon Voltorb, Electrode, Galarian Stunfisk, Foongus, and Amoonguss are often mistaken for Poké Balls, due to their shape and color schemes which highly resemble Poké Balls.

Various types of Poké Balls exist. Introduced in Pokémon Red and Blue are the Poké Ball, Great Ball (スーパーボール, Sūpā Bōru, "Super Ball"), Ultra Ball (ハイパーボール, Haipā Bōru, "Hyper Ball"), and Master Ball (マスターボール, Masutā Bōru). The Master Ball always succeeds against any Pokémon that can be caught, and of which typically only one is available in the game. They are best used during battles with Legendary Pokémon. If the Master Ball is used in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, there is a cutscene showing the Master Ball doing its job. In Pokémon Gold, Silver, Crystal, HeartGold and SoulSilver, there are fruits called Apricorns, which, when given to Kurt in Azalea Town, make one of seven special types of Poké Balls, depending on the Apricorn's color. The seven kinds of Poké Balls Kurt can make (and the seven color Apricorns they are made out of) are Level (Red), Moon (Yellow), Lure (Blue), Friend (Green), Love (Pink), Fast (White), and Heavy (Black). Beginning in Pokémon Ruby, Sapphire, and Emerald, other specialized balls appear, including the Timer Ball, which becomes more effective as the number of turns in the current battle rises, and the Net Ball, which has a better chance of catching Water and Bug-type Pokémon, among others. In addition, in several games there exists an area called the Safari Zone in which only Safari Balls can be used; these cannot be obtained or used elsewhere in the game. Pokémon Sun and Moon introduced the Beast Ball, which is designed for capturing Ultra Beasts and is much more effective at capturing them than standard Poké Balls. There is also a special kind of Poké Ball known as the Cherish Ball, which can only be obtained through special distribution events. Mythical Pokémon and other event Pokémon are contained in Cherish Balls. In Pokémon Sword and Shield, Poke Balls such as the Heavy Ball, Level Ball, and Dream Ball can be acquired through the mascot of the Pokémon League, Ball Guy. Ball Guy is a tall man who wears a large Poké Ball mascot head, which displays a friendly face. He can be seen in jumbotrons in various stadiums with different animations. If the player defeats a Pokémon, there will be an animation showing Ball Guy being crushed by a foot. If there is a close ending to a Pokémon battle, he will show a nervous animation, and if the player and opponent Dynamax/Gigantamax their Pokémon, he will show a Dynamax animation. If a Dynamax Pokémon is defeated, he will show a fainting animation.

In the Nintendo GameCube RPGs, Pokémon Colosseum and Pokémon XD: Gale of Darkness, the player is able to catch non-player characters' Pokémon through the use of the Snag Machine, which turns Poké Balls into Snag Balls. Snag Balls are capable of catching any Pokémon, and are developed by the antagonists to steal Pokémon where they are not common in the wild. Snag Balls can also be used by the player to catch Shadow Pokémon who have been tainted by the antagonist group and that the player is required to purify for game completion.

Poké Balls have appeared in every installment of the Super Smash Bros. series, releasing a Pokémon to assist the player who grabbed it. Super Smash Bros. for Nintendo 3DS and Wii U also introduces the Master Ball, which almost always releases a legendary Pokémon with a powerful ability, with a small chance of releasing Goldeen instead, which does nothing but flop helplessly on the ground (presumably using the move Splash, which does nothing).

UGO.com listed the Poké Ball 18th on their list of "Our 50 Favorite Video Game Power-ups" citing how everybody runs to get it in the Super Smash Bros. series.[23]

Pokédex[edit]

The Pokédex (ポケモン図鑑, Pokémon Zukan, lit. "Pokémon Encyclopedia") is an electronic device designed to catalog and provide information regarding the various species of Pokémon. The name Pokédex is a portmanteau of Pokémon and index.[24] In the video games, whenever a Pokémon is first caught, its height, weight, species type, and a short description will be added to a player's Pokédex. Each region has its own Pokédex, which differ in appearance, species of Pokémon catalogued, and functions such as the ability to sort the list of Pokémon based on alphabetical order or display the Pokémon's size compared to the player character. The "National Pokédex" allows Pokémon from all regions to be catalogued. The Nintendo 3DS application Pokédex 3D Pro features all of the Pokémon with all of its forms and each one has its own animation.

Pokémon transformations and forms[edit]

Gender differences[edit]

Starting in Generation IV, Pokémon sometimes had minor visual differences depending on their gender, or gender differences.

Mega Evolution[edit]

For the concept in biology, see Megaevolution.

Mega Evolution (メガシンカ, Mega Shinka) is a mechanic introduced in Pokémon X and Y, which further increases the abilities of specific Pokémon. If the player character possesses an item called the Key Stone (キーストーン, Kī Sutōn) and a Pokémon is holding a Mega Stone (メガストーン, Mega Sutōn) that corresponds to its species (whose name usually ends with the suffix -ite), that Pokémon will be able to Mega Evolve during battle. The player cannot perform more than one Mega Evolution per battle. Unlike normal evolution, this transformation is temporary and the Pokémon will revert to its normal form after the battle. Mega Evolved Pokémon have higher stats than their normal forms and may also have a different type or Ability.[25] Unfortunately, while this does not affect gameplay, many Pokédex entries for Mega Evolved Pokémon state that the process or form the Pokémon use is painful to said Pokémon. There are 46 species of Pokémon capable of Mega Evolution, two of which have two different Mega forms.[26]Mewtwo was the first known example of a Pokémon capable of Mega Evolution, with Mega Mewtwo Y appearing in a special episode of the television series and the film Pokémon the Movie: Genesect and the Legend Awakened. Two Pokémon, Charizard and Mewtwo, have multiple Mega Evolved forms and the one they can Mega Evolve into is dependent on which Mega Stone they hold.[27]

Primal Reversion[edit]

See also: Atavism

Primal Reversion (ゲンシカイキ, Genshi Kaiki) is a mechanic introduced in Pokémon Omega Ruby and Alpha Sapphire.[28] Only two Pokémon, Groudon and Kyogre, are currently capable of Primal Reversion. These Pokémon will undergo Primal Reversion automatically if they hold the Red Orb or Blue Orb (respectively) when sent into battle. Like Mega Evolution, Primal Reversion increases the Pokémon's stats and changes their Abilities; unlike Mega Evolution, Primal Reversion can be performed more than once per battle.[29]

Bond Phenomenon[edit]

Bond Phenomenon (キズナ現象, Bond Phenomenon) is a mechanic that debuted in the anime's XYZ series and was introduced into the core series games in Pokémon Sun and Moon. The only Pokémon capable of this transformation is Greninja with the Battle Bond Ability. Greninja will transform into Ash-Greninja if it knocks out a Pokémon during battle, giving it an appearance similar to Ash Ketchum, increased stats and a stronger Water Shuriken. Unlike Mega Evolution, Primal Reversion and Ultra Burst, Bond Phenomenon does not require an item to activate. In the anime, as revealed by one of Clemont's gadgets, both Ash and Greninja share exactly the same heartbeat when Bond Phenomenon occurs. Ash can also see from Greninja's point of view when the form is activated. However, this does come with a side effect for Ash; whenever Greninja gets hit by an attack, he can feel it as well. If the form is pushed too hard, Ash can pass out from exhaustion and fatigue. The term "Ash-Greninja" was coined by Bonnie, Clemont's little sister.

Regional form[edit]

Regional forms (リージョンフォーム, Region Form), also called regional variants, is a species of Pokémon found in a specific region that takes on a different form than it does in most other regions.

Ultra Burst[edit]

Ultra Burst (ウルトラバースト, Ultra Burst) is a mechanic introduced in Pokémon Ultra Sun and Ultra Moon, exclusive to the Legendary Pokémon Necrozma. Necrozma may undergo Ultra Burst if it is in its Dusk Mane or Dawn Wings form and holding the Ultranecrozium Z Z-Crystal, which will allow it to transform into Ultra Necrozma. Like Mega Evolution, Bond Phenomenon and Primal Reversion, Ultra Burst increases Necrozma's stats and is a temporary transformation.

Dynamax[edit]

Dynamax (ダイマックス, Daimax) and Gigantamax (キョダイマックス, Kyodaimax) are mechanics introduced in Pokémon Sword and Shield. If the player character possesses an item called the Dynamax Band (ダイマックスバンド, Daimax Band), it drastically increases the Pokémon's size, its HP by 50% and can use Max Moves. The Pokémon can further increase its HP by 5% from using Dynamax Candy (ダイマックスアメ, Daimax Candy) to increase its Dynamax Level. Unlike Mega Evolution, Primal Reversion, Z-Moves and Ultra Burst, Dynamaxing can only be used in Gym Stadiums, Max Raid Battles and other areas except for wild or trainer battles. The transformation is not permanent, because a Pokemon can stay Dynamaxed for only three turns. After three turns, the Pokemon will shrink and return to its normal size.

Zacian, Zamazenta and Eternatus are the only Pokémon that cannot Dynamax.

Gigantamax[edit]

Gigantamax (キョダイマックス, Kyodaimax) is a mechanic introduced in Pokémon Sword and Shield. Gigantamax is similar to Dynamax, but it changes the Pokémon's form, similar to Mega Evolution. Gigantamax Pokémon use G-Max Moves, exclusive to the 32 Pokémon capable of Gigantamaxing (as of the release of the Isle of Armor and Crown Tundra DLCs). Each Gigantamax Pokémon must have their respective move type in order to use their respective G-Max Move.

Eternamax[edit]

Eternamax (ムゲンダイマックス, Mugendaimax) is a mechanic introduced in Pokémon Sword and Shield, exclusive to the Legendary Pokémon Eternatus. Eternatus changes into its Eternamax form after defeating it for the first time. Its power prevents the player's and Hop's Pokémon from attacking. Eternatus is attackable after the player summons the Legendary Pokémon Zacian and Zamazenta, resulting in a Max Raid Battle where the player can capture Eternatus and end its transformation.

Eternamax Eternatus can be seen in battle (if Eternatus uses the move Eternabeam), but the player cannot currently use this form of Eternatus outside of this appearance.

Pokémon groups[edit]

Starter Pokémon[edit]

One of the reoccurring aspects of the Pokémon series of role-playing games is the choice of one of three different Pokémon at the start of the player's adventures. Players have the option to choose one of three different types of Pokémon: a Grass type, a Fire type and a Water type, though many starter Pokémon gain an additional type upon evolution.[30] These Pokémon are supposedly indigenous to their regions, yet otherwise unattainable except through trading with another game. Many games include a rival character, who receives the Pokémon whose type is advantageous against the player's starter Pokémon (with the exception of Pokémon Sword and Shield, when the player's rival, Hop, chooses a Pokémon that is weak to the player's Pokémon).

Partner Pokémon[edit]

This concept is introduced in Pokémon Yellow, in which players are given a Pikachu, the mascot of the Pokémon media franchise, who walks along behind them.[31] The rival Trainer receives an Eevee, a Normal-type Pokémon. However, with the introduction of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player will receive a Pikachu and the rival gets an Eevee in Pokémon: Let's Go, Pikachu!, and if the player plays Pokémon: Let's Go, Eevee!, the player will receive Eevee, while the rival will receive Pikachu. The Eevee will evolve into one of its three different evolved states depending on how well the player fares in battles with the rival at the beginning of the game.

Fossil Pokémon[edit]

Fossil Pokémon (化石ポケモン, Kaseki Pokémon) are prehistoric Pokémon which can be obtained through reviving their specific Fossils.

Pseudo-legendary Pokémon[edit]

Pseudo-legendary Pokémon (600族, 600 club), also called Late Bloomers, are a group of powerful Pokémon that are not officially classified as a Legendary Pokémon. They are often more powerful than many other non-Legendary Pokémon due to their high base stats. Known Pseudo-legendary Pokémon are Dragonite, Tyranitar, Salamence, Metagross, Garchomp, Hydreigon, Goodra, Kommo-o and Dragapult.

Legendary Pokémon[edit]

Legendary Pokémon (伝説のポケモン, Densetsu no Pokémon) is a term of art. Since the Gold and Silver versions of the games, the main series' game package features one Legendary Pokémon, usually the Pokémon most involved in the main storyline of that game. Legendary Pokémon are often described as being exceptionally rare. In most cases, Legendary Pokémon are exceptionally powerful, difficult to catch and unable to evolve (with the exception of Cosmog, Cosmoem and Kubfu) and no known Legendary Pokémon is capable of breeding. Many Legendary Pokémon also lack a gender (with the exception of Cresselia, which is female only, and Latios and Latias). Certain Legendary Pokémon colloquially termed Roaming Pokémon (移動してるポケモン, Migrating Pokémon) randomly move around the world map and flee from battle, making them even harder to obtain. They are often targeted by the villainous teams, who intend to use them to either destroy or recreate the Pokémon world.

Mythical Pokémon[edit]

Mythical Pokémon (幻のポケモン, Maboroshi no Pokémon) is a separate group of Pokémon. The term is commonly associated with Pokémon that cannot be obtained through standard gameplay, requiring an external mechanic to obtain them; however, some Mythical Pokémon have been made obtainable in later releases, notably Deoxys. These Pokémon are usually placed at the end of their respective games' Pokédex and can only be obtained through distribution events set up by Nintendo. The first of these Mythical Pokémon was Mew, who was programmed into the Red and Green games as a secret character by Shigeki Morimoto without any knowledge of the other members of the development team and was not announced until several months after the games' release in a special promotion. Since then, the games have continued to feature Pokémon that cannot be obtained through standard gameplay, but the programming that allow the player to catch them within the games can be activated by special items (or other Pokémon) distributed by Nintendo. The first of these such items was the GS Ball in Crystal, which was distributed to players in Japan through the mobile phone connector, allowing them to encounter Celebi. Like Legendary Pokémon, Mythical Pokémon are powerful and difficult to catch, are usually not part of an evolutionary line (with the exception of Meltan) and cannot breed (with the exception of Manaphy).

Shiny Pokémon[edit]

The player finds a green Zubat in Pokémon FireRed Version.

Shiny Pokémon (光るポケモン, Shining Pokémon) were first introduced in Gold and Silver as a way to demonstrate the new color capabilities of the Game Boy Color system. These are Pokémon which have a different coloration than normal; in earlier games, this was done by means of a palette swap. Encountering a Shiny Pokémon is extremely rare; the probability under normal conditions is 1 in 8,192 (1 in 4,096 from the sixth generation onwards).[32] There are some major exceptions to this rule, such as a red Gyarados present in Pokémon Gold, Silver, Crystal, HeartGold and SoulSilver and three Pokémon present in Pokémon Black 2 and White 2, all of which are guaranteed to be Shiny.

There are various ways of increasing the chance of getting a Shiny Pokémon. In second-generation games, breeding a Shiny Pokémon with a regular Pokémon has a higher chance (1 in 64) of producing a Shiny Pokémon. In Diamond, Pearl, Platinum, X, and Y, the Poké Radar can be used to "chain" Pokémon of the same species, improving the odds of a Shiny Pokémon with each link (up to 40 links, when the odds are 1 in 200). Since Generation IV, breeding Pokémon that originated in games of two different languages results in Eggs with a 1 in 1,638 (Generation IV games) or 1 in 1365 (Black and White onwards) chance to contain a Shiny Pokémon; this method of increasing odds has been dubbed the "Masuda method" after developer Junichi Masuda.[33] Additionally, an item introduced in Black 2 and White 2 called the Shiny Charm increases the probability of finding Shiny Pokémon. However, this item is only accessible long after completing the game, as the player must have completed the National Pokédex (excluding Mythical Pokémon). Beginning in Black and White, certain Pokémon in each game are 'Shiny-locked', meaning the player cannot obtain a Shiny variant of them in normal gameplay.

Pokémon Sun and Moon's SOS Battle mechanic created a new way to "hunt" for Shiny Pokémon. If a wild Pokémon calls allies to help and the ally is continually of the same species in a "chain", the chance that it calls a Shiny Pokémon rises up to a base of 13 in 4096 after the 30th is called, as do the chances of a Hidden Ability and perfect IVs, though they are capped at a maximum of four perfect IVs. In their sequels' Ultra Warp Ride minigame, by successfully traveling more light-years through the wormhole and entering wormholes with more rings, the player can increase the chance of finding Shiny Pokémon in the Ultra Space Wilds. Generation 7 also introduced an upgrade to the "Masuda method" referred to as "Swap Breeding"; the game is continually saved and soft-reset until a fast-hatching, dummy Pokémon is hatched shiny within the first thirty attempts, and shininess is transplanted to the new Pokémon hatched in the same position as the dummy was.[34]

In Gold, Silver and Crystal, Shiny Pokémon have slightly above-average stats, but this is because their Shininess is determined by their determinant values in those games. In the third generation and onward, however, Shininess is determined by another value, and Shiny Pokémon are not stronger than any other Pokémon in battle. Most fans consider Shiny Pokémon to be collectors' items because of their rarity.

The term "Shiny" was initially a term invented by the Pokémon fan community due to the flash of stars that appear when such a Pokémon enters a battle, implying a sheen property to the colors of the Pokémon. The term "Shiny Pokémon" was later officially acknowledged in Pokémon Black and White, but it has been used in the anime and in a few strategy guides before this. The term hikaru (光る, "shining") was also a widely used slang term in Japan; Ken Sugimori uses hikaru in the title of a piece of artwork featuring a Shiny Charizard. The alternate term "Alt. Color" (色違い, Iro Chigai) appears among the options the player can choose when filling out forms in the third generation of games.

Shiny Pokémon have appeared in the anime, including the aforementioned red Gyarados and a Noctowl that protagonist Ash Ketchum catches. A pink Butterfree was also featured in an episode of the first season of the anime, but this alternate coloration is not what appears in the subsequent video games where the Shiny feature has been implemented.

Baby Pokémon[edit]

Some Pokémon have pre-evolutions that are usually only obtainable by hatching them from Eggs. Known as Baby Pokémon (ベイビィポケモン, Baby Pokémon), these Pokémon are unable to breed but have evolutions that can breed baby Pokémon. For most baby Pokémon introduced after Gold and Silver, the parent can only produce these Pokémon when holding a certain item.[35]

Ultra Beasts[edit]

The Ultra Beasts (ウルトラビースト, Urutora Biisuto) are a group of extradimensional Pokémon originating from Ultra Space.

Connectivity[edit]

Pokémon trades[edit]

The game link port is located above the volume control on the original Game Boyhandheld system.

Players have the ability to trade their Pokémon with one another by connecting two compatible games. Trading is an important aspect to the Pokémon games, being the crux upon which much of the franchise is based. This is because the slogan and consequently the goal, "Gotta catch 'em All," is logistically impossible without trading. Each game released in a generation has certain Pokémon that are exclusive to that version. For example, in Pokémon Red players can catch the Pokémon Ekans and its evolved form, Arbok, while both are absent in the wild in both Pokémon Blue and Pokémon Yellow. Other Pokémon are only available when offered up as a choice. The most obvious example is the choice between three starter Pokémon at the beginning of the game; the only way to get the other two is by trading. Some NPCs offer to trade Pokémon with the player, allowing them to acquire Pokémon otherwise unavailable without connecting to another game. For example, the only way to get a Jynx in Pokémon Red and Blue (other than trading with another game cartridge) is through an in-game trade. The other way that trading is made instrumental in gameplay is that some Pokémon, like Haunter and Machoke, evolve into their final forms only when traded.

Trading between games on the Game Boy and related systems is accomplished through a Game Link cable that attaches to ports found on all Game Boy incarnations. The size of the ports varies between consoles, so several hybrid cables have been created that allow, for example, linking between the original Game Boy and the Game Boy Color. Pokémon FireRed and LeafGreen include a special wireless dongle which plugs into the game link port for local wireless communication. On the Nintendo DS, DS Wireless Communications is used instead.[36]Diamond and Pearl also introduced the Global Trade Station/System (or GTS), a place where people all around the world may trade Pokémon using the Nintendo Wi-Fi Connection. In the GTS hall, the player can input their own location and pinpoint the locations of other players they have interacted with. The Nintendo WFC records this data when they trade successfully with someone over the GTS or in their Pal Pad.[37] For the Nintendo 3DS line, two successors to the Nintendo Wi-Fi Connection were implemented in each generation. In the Player Search System in Pokémon X and Y and Pokémon Omega Ruby and Alpha Sapphire, the function is simply called Trade, while in Sun, Moon, Ultra Sun and Ultra Moon in the Festival Plaza, the function is called Link Trade. The second successor is called Wonder Trade; players choose a Pokémon to trade and are randomly paired with another player around the world.

Pokémon battles[edit]

Main article: Pokémon competitive play

In addition to allowing trades between players, the connectivity features, such as the Game Link cable, the GTS and the Player Search Systems (PSS), that work via the internet, also allow players to battle each other and test their Pokémon strengths and their strategies.[6][9] This has allowed Pokémon to be played competitively, with worldwide tournaments.

Mystery Gift[edit]

Mystery Gift, a means by which players can receive items from other people, was introduced in Pokémon Gold and Silver and has appeared in every handheld Pokémon game since. To use Mystery Gift, the feature must first be activated in a specific way.

In Gold, Silver and Crystal, if two players line up the infrared ports on their Game Boy Color units and activate Mystery Gift from the intro menu, each will receive an item. This process also sends a record of each player's party Pokémon to the other player's game for a daily event in Viridian City in which they can battle the other player's Pokémon (controlled by the computer). Players can use Mystery Gift an unlimited number of times, but only once per day for each person. In addition, a player of Pokémon Stadium 2 with a Gold, Silver or Crystal cartridge plugged into the Transfer Pak can use Mystery Gift with a girl in White City. A Mystery Gift can also be received by connecting with a Pocket Pikachu 2 GS.

Pokémon Diamond and Pearl expanded Mystery Gift to include a variety of transferring options. After enabling Mystery Gift, players may obtain items via wireless or Nintendo Wi-Fi Connection and may also transfer them to friends. Wireless connection also allows the player to transfer items from Pokémon Battle Revolution. Currently, Mystery Gift via Nintendo WFC has only been implemented in Pokémon Platinum and Pokémon HeartGold and SoulSilver. However, this was changed when the shiny Pichu was distributed to all version games via WFC. Also, with the creation of the Pokéwalker, in Pokémon HeartGold and SoulSilver, came another way to Mystery Gift. By pressing the connect button on two Pokéwalkers and pointing them at each other, both Pokéwalkers will receive an item, which the player will receive upon connecting with his or her game. Beginning with Pokémon X and Y, an option to receive Mystery Gifts by single-use serial code or password over Nintendo Network was added. Single-use codes are given out in participating retailers and via the Pokémon Global Link and are usually region locked. Wireless and infrared events are no longer region locked, allowing any region console to receive events distributed by those methods.

Mystery Event[edit]

In Ruby and Sapphire, Mystery Gift is replaced with Mystery Event. This feature utilizes the now defunct e-Reader accessory. Using special e-cards, the player could obtain special items such as rare Berries or the Eon Ticket. In FireRed, LeafGreen and Emerald, Mystery Gift is a means to obtain special items at Nintendo's promotional events through the use of the Wireless Adapter, which allow the player to catch otherwise unobtainable Pokémon, such as Mew and Deoxys.

Pokémon Bank[edit]

Pokémon Bank (ポケモンバンク, Pokémon Banku) is an application which allows players to store up to 3,000 Pokémon in an online cloud storage service. Players can deposit and withdraw Pokémon from both physical and downloaded versions of compatible games, allowing players to exchange Pokémon between the two versions without the need for a second system. Additionally, an application called Poké Transporter (ポケムーバー, Poke Mūbā, "Poké Mover") allows players to upload Pokémon from Pokémon Black, White, Black 2 and White 2

Sours: https://en.wikipedia.org/wiki/Gameplay_of_Pok%C3%A9mon

Action total pokemon

very popular (10) 2-Pack Pokemon Action Flipz Booster Blisters Sealed (20 Total Packs) for cheap

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developing marketing materials that showcase your work can be an effective way to promote crafts. catalogs or brochures can easily be distributed among your network of contacts, sent to your best customers on your mailing list or used to develop relationships with retailers.

providing your host with a catalog or brochure can increase sales if you sell at home parties. you may give the catalog or brochure to your host prior to the party to show items and promote your crafts before the party and also provide a closing date (one week after a party is typical) so anyone who couldn't come to the party has an opportunity to purchase from your catalog before or after the party.

i've used single page brochures as well as an email version of the brochure (to save a little money) with some examples of my work and a link to my website in this way to promote crafts. i simply provided the host with the email ready to send out to her friends and/or a few copies of those brochures. they definitely went a long way toward helping my hosts promote their parties and increase sales.

you can also use brochures to promote crafts at juried art shows and include them with any correspondence you may send out. catalogs are extremely useful, some would even say crucial, if you want to develop wholesale relationships with retail stores, but they absolutely must be of high quality.

of course, designing and printing great catalogs or brochures for your home craft business is an expense, so you'll need to balance your need to keep prices within your budget with the need to ensure your promotional materials are high quality and professional looking.

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  • consider using a single page brochure instead of a catalog in order to keep prices low. or, do create a catalog, but save it to promote your crafts to larger potential wholesale customers and provide the single page sheet for other customers.
  • consider using an internet based printing company for your printing needs. you can typically request samples from these companies in order to ensure the quality meets your expectations. i've used both a local print shop and an online company for printing needs. i was happy with the quality of the internet based printer's product, and their price was vastly cheaper than what my local printer could offer.
  • check into larger quantity printing. printing prices typically drop dramatically with higher quantities. particularly if you are doing a lot of big shows and will have/make opportunities to get your promotional materials out there, it may actually be more cost effective to get a large volume of great quality copies instead of a few lower quality copies.

do not skimp on printing quality or take short cuts with your product photos or catalog design. the quality of your marketing materials is, in the minds of your customers, a direct reflection of the quality of your products. using low quality marketing materials to promote crafts just does not translate into sales.

most home printers are not adequate for high quality printing, particularly where photos are important. when you factor in the cost of ink for your home printer, and the cost of lost sales due to low quality promotional materials, having your brochures printed professionally may suddenly seem more reasonable and cost effective than you originally thought. if you decide it's worth creating a brochure or catalog to promote your home craft business, you should also decide that it's worth doing it well.

Sours: https://arazmekatronik.com/pervasive86/cc1879080.htm
Total Pokemon Action: Episode 9 The Unforgivable

New Pokemon Snap Wiki Guide

This page is part of IGN's New Pokemon Snap Wiki guide and details a complete list of all the Pokemon that you can find hidden across all the different locations and regions in New Pokemon Snap.

How Many Pokemon Are in New Pokemon Snap?

There are 214 Pokemon in New Pokemon Snap, which includes a large variety across all regions. See the complete list of all Pokemon that appear in the Lental Region below

Looking for Pokemon from a specific course or region? Click the links below to jump to...

Florio Pokemon List

Florio Island includes Florio Nature Park (Day), Florio Nature Park (Night, and Research Camp, which is unlocked later.

Florio Nature Park Pokemon List

For a complete breakdown of every Pokemon that you'll encounter in the Florio Nature Park region, along with helpful tips and tricks for capturing the best photographs, check out our complete course guide below.

Research Camp Pokemon List

For a complete breakdown of every Pokemon that you'll encounter in the Research Camp, along with helpful tips and tricks for capturing the best photographs, check out our complete course guide below.

Maricopia Pokemon List

Maricopia Island Includes the courses Blushing Beach, Maricopia Reef, Lental Seafloor, and Lental Seafloor Illumina Spot.

Blushing Beach Pokemon List

For a complete breakdown of every Pokemon that you'll encounter at Blushing Beach, along with several helpful tips and tricks for capturing the best photographs, check out the complete course guide below.

Maricopia Reef Pokemon List

For a complete breakdown of every Pokemon that you'll encounter at Maricopia, along with several helpful tips and tricks for capturing the best photographs, check out the complete course guide below.

Note: The Evening version of this course is unlocked much later.

Lental Seafloor Pokemon List

For a complete breakdown of every Pokemon that you'll encounter at ental Seafloor - Undersea,, along with several helpful tips and tricks for capturing the best photographs, check out the complete course guides below.

Voluca Pokemon List

Voluca includes the courses Sweltering Sands, Fireflow Volcano, and the Fireflwow Volcano Illumina Spot.

Sweltering Sands Pokemon List

For a complete breakdown of every Pokemon that you'll encounter in the Sweltering Sands, along with several helpful tips and tricks for capturing the best photographs, check out our complete course guides below.

Fireflow Volcano Pokemon List

Aurus Pokemon List

Whether you're trying to photograph Eldegoss, Golurk, or even Jirachi, we have you covered in our complete list of all Pokemon that you can find in the Aurus region. For a complete breakdown of every Pokemon that you'll encounter in the Aurus region, along with several helpful tips and tricks for capturing the best photographs, check out our complete course guide below.

Sours: https://www.ign.com/wikis/new-pokemon-snap/Pokemon_List_(Photodex)

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