By far the most popular resource on ThePhysicalEducator.com, our standards-based games database will provide you with great content for your physical education program.
Teams score when they move an object into the opposing team’s zone and successfully attack that team’s goal or target area. Tactical problems related to invasion games include maintaining possession, attacking and/or defending a goal, winning the ball, etc. Examples of invasion games include soccer, basketball, football, rugby and hockey.
Players score when they successfully throw or strike an object closer to a target than their opponents were able to. Tactical problems related to target games include shot selection, judging distance, preventing points, and protecting the shot. Examples of target games include golf, archery, bowling, bocce ball, and billiards.
Net and Wall Games
Players/teams score by hitting an object into a court space in such a way that the opposing player/team cannot hit it back within the allowed amount of bounces. Tactical problems related to net and wall games include setting up an attack, creating space on offense, reducing space on defense, etc. Examples of net and wall games include tennis, volleyball, squash and badminton.
Striking and Fielding Games
Players on the batting team strike an object and attempt to run between two points before the fielding team can recuperate the object. The teams exchange roles after a certain amount of hits or after a certain amount of players have been retired from the game. Tactical problems related to striking and fielding games include striking the object to an open space, reducing space on defence, scoring points and retiring players from the game. Examples of striking and fielding games include baseball, cricket, softball and kickball.
Chasing and Fleeing Games
Traditionally known as Tag Games, chasing and fleeing games involve players moving within a playing area while attempting to reach others and/or avoid being reached themselves. Tactical problems include evading opponents, reaching opponents, trapping and sending/reacting to misleading signals.
Fundamental Movement Skills Games
Fundamental movement skills are the building blocks of physical literacy. These skills are usually broken down into three overarching categories: locomotor (e.g. running, skipping, galloping), non-locomotor (e.g. balances and shapes), and manipulative (e.g. throwing, catching, kicking). The following games will help your students develop their FMS skills in fun, active learning environments!
Players need to work together to find solutions to group/individual challenges. Cooperation games put an emphasis on team building, communication and trust. Tactical problems relating to cooperation games include communication, cooperation, teamwork, trust, and problem-solving.
Health and Fitness Games
Teaching students about health and fitness concepts in fun and engaging ways can be challenging. The following games will help your students develop their understanding of health and fitness concepts through play. Examples of these concepts include heart rate zones, nutrition facts, and fitness components.
Hi, and welcome to pegames.org. This site is dedicated to keeping kids active and engaged during physical activity, whether it is in the gym, outside or in the classroom. In this, the day and age of video games, Iphones and the like, it has never been more important, or necessary, to get our kids moving. The key, however, is to make sure that they are always having fun while doing it.
This site is designed specifically for anyone wanting to keep large groups of kids active. With all of our games, our mission is to keep the most amount of kids moving for the most amount of time possible. To this end, we do our very best to outline games with the smallest amount of equipment possible, and also make sure to give straightforward, simple explanations that will have your kids moving as soon as possible.
Every game, warm-up, challenge and activity on this site has been tested by our resident PE specialist. Mr. H. has been teaching physical education at the elementary school level for 7 years, and will make sure that we post only the best of the best.
As a Grade 7 teacher, it can be challenging to keep warm-up games and Daily Physical Activities fresh and new.Having participated in a number of these games, I feel I’ll be able to provide greater variety to my students this year and beyond.
Educator: Ian Cox
During the average 45 minute block of physical education, students are actually active (i.e. moving around, elevating their heart rates), for approximately 17 minutes (less than half!). With our website, and the hundreds (soon to be thousands, as our updates continue), of activities, warm-ups, games, individual and group challenges…etc. we aim to keep kids moving, moving, moving.
Please feel free to start navigating the site, as there are all sorts of options for physical activity for your students. We are updating daily, so please continue to check back frequently as there will always be something new to keep your kids smiling and active.
NEW CATEGORY ADDED ABOVE –COVID-19 GAMES – Additional games and activities will be posted in more frequent posts – hope you enjoy the videos!
To complement the videos is a new ebook of50 COVID-FRIENDLY GAMESavailable at TpT – organized into an easy to access ebook to have on hand when needed!
GAME OF THE MONTH!
PhysedGames is frequently updated with new ideas to try out. We also offer a couple book options (hardcopy and electronic) to add to your physical education library. These book options convert many of the best game videos into more portable text-based and electronic forms. PLEASE NOTE that all games are firstly and always available for FREE in the video viewing format. For those interested, take a look at the popularPHYSEDGAMES TOP 99PHYSEDGAMES TOP 99 (affiliate link) hardcopy book from Amazon or get top-ratedDigital File Downloads(PDFs) on Teachers Pay Teachers. A big THANK-YOU goes out to those who support PHYSEDGAMES!
PHYSED TEACHER APPAREL AT TEESPRING
The PE games you will find on this site are used by professional physical education teachers as part of successful programs in elementary gyms. This games library resource contains some of the best ideas for P.E. games and activities. Simply enjoy the quick and easy video descriptions to learn a new game for your physed class! Remember that children need a minimum of 90 minutes of quality exercise every day, so take a quick look at some games that will get them motivated and engaged to achieve that!
** Grade level specific categories are searchable: Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 7, and Grade 8 – browse through games that are appropriate for your grade level. HIGHSCHOOLS please note that most of the Grade 8 category games can be used and/or adapted for use at the highschool level – take a look and see what works! **
Looking for some classic physical education ideas? Looking for something new and unique? There are all types of games & activities ranging from sport-specific (soccer, baseball, basketball, volleyball, lead-ups, etc) to LOG’s, tag, warm-up, fitness, team-building, dodgeball, literacy, numeracy, etc. Hopefully you will find something here to help supplement your program. All of the games have been tried, tested, and proven to be fun and effective in getting students moving and enjoying learning skills in the gym.
If you have a favorite PE activity or game idea that you use in your own program and you’d like to share, please send a detailed email to us [email protected] we will do our best to create a video to add to the list.
Also check outCap’n Pete’samazing resources andThePhysicalEducatorfor many other great online physical education resources!
10 Surefire games for PE – limited equipment, loads of fun!
Posted on March 2, 2020 by jcahill
The best games for me are the ones with limited equipment and little setup. A quick setup means quick takedown which means faster transitions. Also, with less equipment, there is usually less explanation and rules. Ultimately, this is what’s best for students, more movement and less time sitting. Especially for my younger students, this holds true. Here are ten of my favorite games with limited equipment. My hope is that you can grab a few ideas from below and add them to your physical education repertoire.
This partner challenge includes a fine balance of fitness and teamwork. I partner the students up and then send them to one end of the gymnasium with a bowling pin. On the other end of the floor, I place one spot in a straight line for each set of partners. On the signal to go, partners sprint across the gym to their spot. With their hands on each other’s shoulders, they attempt to stand the pin on the spot using only their feet. When successful, they grab the pin, sprint back to the other side to grab a laminated strip of paper, which represents a point. Students repeat the process, trying to score as many points as possible in three minutes.
Roomba Clean-up is a variation of Hungry Hippos gone wild. Scatter various equipment throughout the gym. I use a variety of balls. This represents the mess the Roomba vacuum cleaners need to clean up. Each Roomba consists of a set of partners, a scooter board, and a laundry basket or bucket and a hula hoop to place collected balls in. One student sits with crossed legs on the scooter, holding a laundry basket upside-down. The other student is the Roomba’s motor. On the signal to go, the motor pushes the Roomba throughout the gym in an attempt to collect three balls. Once three balls are in the “vacuum bag,” the Roomba returns to their hula hoop to empty the bag. At this time, the two players switch roles and repeat.
Dice Doubles vs.Cone Flip
I use this as an instant activity for my 3rd-5th grade classes. Half the class receives two dice each and the other half each receives a cone. Players with the dice find a player with a cone to challenge.
- To face-off, each player MUST complete 10 Jumping jacks and a HANDSHAKE to begin (Every round begins this way).
- Which will happen first, roll doubles or a successful cone flip?
- Players trade equipment after each round and find someone else to challenge.
Will You Be my “PAL”- entine?
Although this game can be played at any time of the year, I use it as a Valentine’s Day game. It begins with a discussion on what it means to be a pal or a friend. A good pal will always be there for you in a time of need.
Cupid and his/her helper are on the loose and want to turn you into a chocolate heart. If tagged by Cupid or the helper, players turn into a solid chocolate heart by freezing with their arms over their heads in the shape of a heart. The spell is broken when another student with a ring asks, “Will you be my “PAL” – entine? Of course, the only answer is yes. The “proposer” places the ring on the other player’s arm and the game continues. The player who had the ring now has to avoid Cupid while the player with the ring seeks a solid chocolate heart to rescue. I play this game with 1st grade -5th grade with equal success. The smiles and laughter are incredible!
Hit or Miss Striking
Sometimes the simplest games are the best games. Hit or Miss is definitely one of those games. My students play this game to help reinforce striking fundamentals. Simply place a pin equidistant from each partner. Students take turns striking a ball at the pin. I encourage them to step to the target for accuracy. Also, make sure students trap the ball each time with their paddle rather than striking the ball back and forth like a tennis rally.
Streets, Allies, and Lamp Posts
This is a game that’s been around forever and is not one of my originals. However, I decided to include it because of its whole class cooperative component and the fact that it can be played in a limited space.
Begin the game by creating several lines. For example, for a class of 25, make five lines of five. Or for a larger class of 40, make eight lines of five. Before playing the actual game, students practice three formations; streets, allies, and lamp posts. Students face forward with their arms holding each other’s wrist. These are the streets. On the signal, “allies”, students quickly turn to the left, holding the wrists of the people who were in front and in back of them. Students create lamp posts by either lifting their arms above their heads of by placing their arms to their sides. Practice, theses formations repeatedly by calling them out until the students can quickly change from streets to allies to lamp posts without hesitation.
Next, select a cat and a mouse. The cat chases the mouse throughout the streets, allies and lamp posts. When the cat catches the mouse, select two other students to chase each other. With my older students, I introduce a dog. The dog chases the cat who chases the mouse who chases the dog.
Partners try to clear the poly spots from the floor while tossing and catching with a deck ring. If a ball is caught while standing on a spot, the spot is taken back to the home hoop. Partners alternate tossing and catching. Balls can be tossed from anywhere on the perimeter, not just from the home hoop. For my younger grades, I allow the ball to bounce once for a successful catch.
Jump Rope Tag
Jump Rope Tag is my go-to warm-up games during my jump rope unit. It’s simple, fun, and exhausting. I select two taggers per 20 students. If tagged, students go to one of two jump rope stations on either end of the floor to complete 10 jumps to shake the spell. Jump ropes can also be made into the shape of a heart on the floor to jump in and out of 10 times! I play one minute rounds, changing taggers each time.
Toss 12 TURBO!
Anybody who follows me knows that traditional Toss 12 is one of my favorite games. Toss 12 Turbo is just a faster, more aerobic version of the same game. Partners work together to try to be the first team to score 12 points. Here’s how:
- 1 point- ball in hoop/ cylinder still standing
- 2 points – cylinder falls/ ball stops outside the hoop
- 3 points – cylinder falls AND the ball stops inside the hoop
- Must score EXACTLY 12 to win the round.
Beachball in a Basket
I love the cooperative component of this game as well as its versatility.
How to play:
- Spread out the laundry baskets, each with a beachball.
- Send 3-4 students to each basket.
- Students attempt to strike the beachball five times before guiding it into the basket.
- Each student must touch the ball at least once before it can be guided into the basket.
Depending on your group, you can instruct your students to use anything but their arms and hands.
There you have it! My 10 Random yet SUREFIRE games for PE. Give a few of them a try and let me know what you think!
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Pe games great
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