Orignal sin 2

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Divinity, Without Compromise.

Definitively massive

Who will you be? A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? With Divinity: Original Sin 2, the possibilities are near-limitless. Explore the vast world of Rivellon alone or in a party of up to 4 players in drop-in/drop-out co-op. Go anywhere, unleash your imagination, and explore endless ways to interact with the world. Divinity is finally arriving on iPad, with no compromise, and no microtransactions.

MetascoreMetacritic

Play any way, any where

ConnectedDevices

Connect a Bluetooth gamepad, or a PlayStation 5 controller and enjoy a user-interface designed from the ground up for gamepads. Great for split-screen co-op, on one device!

Pick Up andTOUCH!

An all-new touch interface makes exploring Rivellon on the go a seamless and tactile experience. Set your friends on fire, *and poke them* - with the touch interface, all you need is your iPad, and a few appendages.

Mouse &KEYBOARD

For the classicists among you. Settle for nothing less than a good old mouse & keyboard combination. It’s a CRPG, afterall. The DOS2 user-interface, as you know it. Click away, squire. There’s heroic deeds to be done. A computer game. For the iPad!

100 hours of dense, RPG richness under one great price

Create a hero, become a God

Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a Human, Lizard, Elf, Dwarf, or Undead. All choices have consequences, as the world reacts to who you are, and what you’ve done.

A vast, open world filled with adventure

Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress, and speak to every animal. Even ghosts might be hiding a secret or two…

An unparelled feature set on iPad

Up to four player multiplayer. Seamless drop-in, drop-out local coop on one device. Cross-save between iPad and Mac. Cross-play between iPad, PC, and Mac. The highest graphics settings, with no compromise. 60fps on 2021 iPad Pro. The entire 95 Metacritic rated experience on the go. Made with love.

  • A fully updated UI optimised for iPad, as well as support for mouse & keyboard, and connected devices.
  • Play wherever you are in the world, at 60fps on the highest graphical settings. Alone, or as a party of up to 4 online, or two players on one device.
  • Cross-save, and cross-play with Mac! Take the adventure with you.
  • Seamless split-screen co-op. No loading screens, even at opposite ends of the huge open world.
  • Invite, matchmake, and gain achievements through Game Center, and use the iCloud for your savegames.
  • Branching narrative reacts to the player’s choices. Will you be the hero Rivellon is crying out for? Or a vengeful force of nature, crushing everything in your path?
  • Battle epic boss creatures in spectacular hand-crafted combat encounters. 5 difficulty settings let you scale the experience to your liking, from Story mode to the intense pressure of Honour mode.

Screenshots

Appstore

Made to be played. Divinity: Original Sin 2 out NOW on iPad

Sours: https://divinity.game/

Divinity: Original Sin 2 - Definitive Edition

Available now

There can only be one God. The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken.

The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart. Master deep, tactical combat. Join up to 3 other players - but know that only one of you will have the chance to become a God, in multi-award winning RPG Divinity: Original Sin 2.

- Choose from over 5 races and 6 unique origin characters or create your own.
- Unlimited freedom to explore and experiment, with friends or with AI companions.
- Hundreds of additional tweaks and changes come with the Definitive Edition

Release date:
September 04, 2019

Players:
up to 4 players

Genre:
Adventure, Strategy, Role-Playing, Multiplayer

Publisher:
Larian Studios

Developer:
Larian Studios

Game file size:
11.8 GB

Supported Languages:
English, French, German, Italian, Spanish, Russian, Chinese

Supported Play Modes:
TV mode

TV mode

Tabletop mode

Tabletop mode

Handheld mode

Handheld mode

Software compatibility and play experience may differ on Nintendo Switch Lite. Additional accessories may be required (sold separately). See support for details.

ESRB Rating:

Nintendo Switch Online

Play online, access classic Super NES™ games, and more with a Nintendo Switch Online membership.

Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online

©2019-2020 Larian Studios. All rights reserved. Larian Studios, Divinity and Divinity Original Sin are registered trademarks of the Larian Studios group entities.

Sours: https://www.nintendo.com/games/detail/divinity-original-sin-2-definitive-edition-switch/
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iPad Screenshots

Description

READ BEFORE PURCHASE:
This is a next-gen iPad game, and WILL NOT WORK on any device not listed below.

Supported devices:
- iPad Pro 11 (2021)
- iPad Pro 12.9 (2021)
- iPad Air (2020)
- iPad Pro 11 (2020)
- iPad Pro 12.9 (2020)
- iPad Pro 11 (2018)
- iPad Pro 12.9 (2018)

At least 18GB of free space is required to install the full game.

Create a hero and change a world. A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? Discover how the world reacts differently to who - or what - you are.

Gather your party and develop relationships with your companions. Blast your opponents in deep, tactical, turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the elements themselves to seal your victory.
Ascend as the god that Rivellon so desperately needs.

Explore the vast and layered world of Rivellon alone or in a party of up to 4 players in drop-in/drop-out cooperative play. Go anywhere, unleash your imagination, and explore endless ways to interact with the world.
- Play how you like. Featuring touch controls, mouse & keyboard, and with support for connected devices.
- Venture alone, or as two players on a single device. Or, go online and play as a party of up to four. Drop in, drop out co-op means the choice is yours.
- Seamless split-screen means two players can play at opposite ends of the world without any loading screens, whenever they like.
- Invite, matchmake, and gain achievements through Game Center and use the iCloud for your savegames.
- Cross-save across multiple devices, and cross-play between Mac and iPad. Play on the go, with a friend on Mac, for example!
- Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress, and speak to every animal. Even ghosts might be hiding a secret or two…
- Choose your race and origin. Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a Human, Lizard, Elf, Dwarf, or Undead. All choices have consequences.

Version 3.6.72

Updates and additions:
Added Steam Cross Save functionality.
Added Portuguese-Brazilian and Spanish Latin-American languages.
You can now drag items in and out of the equipment screen.
Overhead health bars are now shown when hitting targets with spells.
Added more contextual information when holding down onscreen buttons.
Several fullscreen interfaces now run at 60 FPS to improve responsiveness.
Tooltips are no longer shown when the inventory is in "Show Wares" mode to improve usability.
Added the ability to put items from your inventory into a pickpocket container.
Added minor changes to UI styling in specific screens.
Added minor changes to font and UI size to improve readability.
Added a mouse sensitivity slider in the gameplay options.
You can now target characters through their portraits.
Added Throw action to the item context menu.
Optimised SSAO memory usage.
Added a "drop item" icon to the inventory screen.
Improved texture quality during character creation.
Added an indication to the chat window icon when new messages arrive.
Tapping a new recipe notification now takes you to the crafting screen.
Improved double tap responsiveness when looting containers.

UI Fixes:
Fixed not being able to pick up items from Active Search by double tapping on them.
Fixed item dragging issues near the bottom of containers.
Fixed too many portraits being present in the combat turn order list during large combat situations.
Fixed a possible game freeze when opening the skills menu.
Fixed graphical corruption on portraits in certain screens.
Fixed not being able to add skills to certain classes in the character creation screen.
Fixed a blocking interaction issue with the waypoints menu and in-game menu.
Fixed having to reselect your newly created profile on first boot of the game.
Fixed map interactions not always working, depending on zoom level.
Fixed being able to disable heroes in the Arena lobby screen after setting ready state.
Fixed specific game tutorials not popping up at the right time.
Fixed names of NPCs being cut off in some screens.
Fixed background information overlap in character creation when using split screen mode.
Fixed not being able to skip credits.
Fixed context menu not being available when using a controller if the game was in touchscreen mode first.
Fixed pricing issue with items in bartering screen.
Fixed dragging items in the bartering screen.
Fixed dragging items to secondary hotbars causing duplicate icons.
Fixed tapping below the minimap triggering the large map to open.
Fixed several minor localization issues.
Fixed crafting screen interaction issues. 
Fixed tapping journal updates not taking you directly to the corresponding update.
Fixed certain gestures being active while in fullscreen windows.
Fixed losing focus in the chat window when typing too quickly.
Fixed the combine button not always working in the recipe crafting screen.

Gameplay Fixes:
Fixed not being able to select the second target for teleport skills like Netherswap.
Fixed pickpocket not always working the first time.
Fixed map and portrait display issue after disconnecting and reconnecting a controller in split screen mode.
Fixed target selection not being reset properly when switching characters.
Fixed not being able to change helmet visibilty through the context menu.

Visual Fixes:
Fixed the Vulture armor set VFX.
Fixed overlay VFX on cloaks.
Fixed fullscreen fades only working on one side of the screen when using split screen.
Fixed flickering on cursed blood surface.

Ratings and Reviews

What the iPad really needs.

I have been using an iPad as my portable computer since 2013. The hardware has come a long way since then, but we don’t have a lot of developers taking the platform seriously for “real,” high-quality games. A big release like will hopefully change that trend. This is an excellent port. The graphical quality is outstanding and the framerate is incredibly stable. It’s excellent that full keyboard and mouse control has been implemented; there are a bunch of games already in the app store that could benefit from this, but almost no developers have taken advantage of this since Apple introduced mouse support more than a year ago.

As far as the gameplay is concerned, I think people know what this game is by now. If you want a spiritual successor to old school crpgs with some modern updates (combat is way more engaging than in Baldur’s Gate, for example), that’s what’s on offer here. If you’re at all interested in that kind of experience, then $25 is a bargain considering the amount of work that’s gone into this title, the length of the game, and the replayability that’s inherent to these kinds of games. Just buy it.

it’s a good game, but not a great one

This game is loaded with great features that takes gaming on the iPad to a new level of interactive RPG gaming. I have been playing this game on my new iPad pro 5th gen 12.9 with the M1 chip for a while now and, although the game itself is enjoyable to play, there are some issues that make this experience a little disappointing. First, if you play the game on touchscreen mode, there are some delayed reaction issues when interacting with the game where I had to tap some buttons on the game multiple times before the game reacted. Secondly, there needs to me a more user-friendly interactive map in which you could tap on a specific location on the map and make the party move to the desired spot instead of having to exit the map, then scroll around the immediate area all the time to move the party (I’m not referring to fast-travel, which is also a nice feature); and finally, this game needs to allow the user to set different graphics levels; during game play, my iPad tends to get overly warm. I’ve played many other games on my new iPad and this is the only game that causes the warming issue; switching to a lower graphics setting may remedy this problem. Although the game is a good RPG gaming experience, I’m giving this three stars based on these concerns. For the hefty price this app demands, I think these issues should be considered.

Perfect game, but needs further improvement

It is flawless when it comes to the game, the plot, scene, music and all its content is just among the apex quality.
But except all those good sides, the iPad edition is functional most of the time but the chances of CTD are increasing as the plot goes. I am using an iPad pro 2018 for this game and I finally made my way to the arx city, and each move I make demands careful thought because when you are saving your game in a crowed place, the game crashes. When you are in a massive combat, the game has high chance to crash. And even when you want to talk to a merchant, it crashes for no reason as well. Besides, some of the skill is buggy. Like Adrenaline, if you slide away the bar that skill is in before the animation is finished, then it won’t work but the action point is still costed. Another obvious bug is Nether Swap, it just won’t work and you won’t switch the positions of you and the one you selected. It is either you are moved to them or the other way around. And there are some frauds about the touching control as well but they doesn’t influence the whole gaming.
Overall, I want to say, I know it is a quite demanding game since it is originally from PC, and that Ipadpro 2018 might be old for this generation, but I hope you can optimize the game and then it would be the best one ever the iOS store has.

The developer, Larian Studios, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Information

Seller
Larian Studios Games Ltd.

Size
1.8 GB

Category
Games

Compatibility
iPad
Requires iPadOS 14.2 or later and a device with the A12 Bionic chip or later.

Game Controller
Optional

Languages

English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese

Age Rating
12+ Infrequent/Mild Horror/Fear ThemesInfrequent/Mild Mature/Suggestive ThemesFrequent/Intense Cartoon or Fantasy ViolenceInfrequent/Mild Profanity or Crude HumorInfrequent/Mild Sexual Content and NudityInfrequent/Mild Realistic Violence

Copyright
© 2017 Larian Studios

Price
$24.99

Supports

  • Game Controllers

    Play this game with your favorite compatible controller.

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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Sours: https://apps.apple.com/us/app/divinity-original-sin-2/id1458655678
ПЕРСОНАЖИ В Divinity: Original Sin 2 ◈ КОГО ЖЕ ВЫБРАТЬ?

Divinity: Original Sin II

2017 role-playing video game

Not to be confused with Divinity II.

2017 video game

Divinity: Original Sin II is a role-playing video game developed and published by Larian Studios. The sequel to 2014's Divinity: Original Sin, it was released for Microsoft Windows in September 2017, for PlayStation 4 and Xbox One in August 2018, for macOS in January 2019, Nintendo Switch in September 2019, and iPadOS in May 2021. The game was a critical and commercial success, with it selling over a million copies in two months and being cited as one of the best role-playing games of all time, with praise given to its combat complexity and interactivity.

Gameplay[edit]

As with Divinity: Original Sin, players can play solo or with up to three others in their party.[2] Several pre-made characters with backstories are available to the player. Players are also able to create a custom character and choose their stats, race, gender, and origin story at the start of the game. Unlike the original game, players are also given the possibility to create an undead character of one of the available races.[3] They can recruit up to three companions to assist them although mods in the Steam Workshop exist which increase the maximum number of party companions. Companions in your party are fully playable, and will potentially have different interactions with the environment and NPCs than the player character. Players are able to split up and individually control their party members, leading to potentially complex battle tactics and role-playing opportunities. The game features both on-line and local multiplayer modes, both competitive and cooperative.[4] A skill crafting system allows players to mix and change their skills.[5] The game also features a competitive multiplayer mode, where players are divided into two different teams and fight against each other in an arena map.[6]

Plot[edit]

The game is set on the fantasy world of Rivellon, centuries after Divinity: Original Sin. Living beings on Rivellon have a form of energy known as Source, and individuals called Sourcerers can manipulate Source to cast spells or enhance their combat abilities. The Seven Gods of Rivellon had given up a portion of their collective Source power and infused it into a person, Lucian, known as the Divine, who used his powers to hold back the Void. However, Lucian died before the start of the game, which weakened the Veil between the Void and Rivellon, and monstrous creatures of the Void, guided by the God King, their dark deity, have begun to invade Rivellon. These Voidwoken are drawn to the use of Source, and so an organization called the Divine Order is persecuting Sourcerers.

At the start of the game, the player character, a Sourcerer, is captured by the Divine Order and sent to an island prison known as Fort Joy. On the way there, a gigantic Kraken Voidwoken attacks and sinks the ship, but the player character is saved by a mysterious voice, who calls the player "Godwoken".

On Fort Joy, the Godwoken witnesses the brutal regime of the Divine Order, led by Lucian's son Alexandar and his enforcer Dallis. Sourcerers at Fort Joy are "purged" of their Source, turning them into mindless husks. The Godwoken also learns of a tyrannical Sourcerer king called Braccus Rex, who had died around 1000 years ago. The Godwoken escapes the fortress and visits the Hall of Echoes, the realm of the Seven Gods, where they encounter one of the Seven. The God explains that they had rescued the Godwoken on the ship, and that the weakened Veil has allowed the Void to enter Rivellon, draining the Gods' powers. The God urges the Godwoken to become the next Divine and hold back the Void. The Godwoken then escapes from the island.

The Godwoken sails to the island of Reaper's Coast. There, they expand their Source powers. Encountering their God again, they are directed to the Well of Ascension, where they can absorb enough Source to become Divine. The Godwoken also learns that Dallis has excavated the Aeteran, an artifact able to purge Source infinitely. Additionally, the Godwoken meets Aeterna, an immortal being who claims to be a member of a race called Eternals, the original inhabitants of Rivellon. She explains that the Seven Gods were Eternals who craved power, and betrayed the other Eternals, banishing them to the Void. The Seven then created the mortal races of Rivellon, and maintain their own power by draining Source from them.

The Godwoken sails to the Nameless Isle, where the Well of Ascension is located. There, they learn that the Eternals in the Void have become the Voidwoken, and the Eternals' former king has become the God King. The God King and the Voidwoken intend to return to Rivellon, and reclaim it as theirs. The Godwoken reaches the Well, but before they can become Divine, Dallis appears and destroys the Well with the Aeteran. The Godwoken's failure enrages their God, who attacks them, but the Godwoken defeats them.

The Godwoken pursues Dallis to the Tomb of Lucian, in the city of Arx, and finds Lucian alive within. Lucian reveals that he faked his death and hid in his tomb, and that he, not the Void, has been draining Source from the Seven. Lucian intends to purge all Source from Rivellon and use it to permanently seal the Veil, to bring peace to the world. Dallis, secretly an Eternal, has been aiding Lucian. To this end, she has resurrected Braccus Rex, who has been serving Dallis as Vredeman.

Braccus Rex breaks free of Dallis's control and summons the Kraken to attack the Godwoken, Lucian, and Dallis. After Braccus Rex is defeated, the ending varies depending on player choice: the Godwoken can become the next Divine, purge all Source from Rivellon, release the Source and the powers of Divinity to the world, or allow the God King to return to Rivellon, restoring Eternal rule.

Development[edit]

The game was first announced on 12 August 2015.[7] It was announced that the game would launch on Kickstarter on 26 August.[8] The game reached its $500,000 goal on Kickstarter in less than 12 hours.[9][10] Some of the stretch goals were reached before they were even announced.[11] In the end, all of the available stretch goals were met, with over 2 million dollars collected in total. Larian announced that the company decided to head to Kickstarter again because they wanted the opinions from the community when developing the game, as well as allowing them to further expand the vision they originally had for this game.[12] The game's music was composed by Borislav Slavov, who replaced former series composer, Kirill Pokrovsky, who died in 2015.[13]

The game was released for early access for Microsoft Windows on 15 September 2016,[14] and was fully released on 14 September 2017.[15] Despite a power outage in Ghent, the location of Larian's development studio, on the day of launch, the game was successfully released and had a concurrent player count of 75,000 within a week, becoming one of the most played games on Steam at the time.[16][17] In addition to a free "enhanced edition" update for owners of the original game, it was also released on PlayStation 4 and Xbox One by Bandai Namco Entertainment on 31 August 2018.[18][19][20] It was also released for macOS on 31 January 2019, and for the Nintendo Switch on 4 September 2019.[21][22]

Reception[edit]

Reception

Divinity: Original Sin II received "universal acclaim", according to review aggregatorMetacritic.[23] Multiple critics and publications considered the game to be one of the best role-playing games (RPGs) of all time.[30][31][33][34][38][39] Rick Lane of Eurogamer considered it a "masterpiece", thinking it would be many years before he could play another RPG that was even close to being "that rich with choice and charisma".[40] Adam Smith of Rock, Paper, Shotgun thought that few games allowed players to take part in better tales than Original Sin II.[41] Leif Johnson of IGN highly praised the stories, quests, tactical combat, and replayability, calling it one of the all-time greats of the RPG genre.[33]GameSpot gave it a perfect 10/10 score, becoming only the 14th game in the publication's history to achieve that.[31] Mike Williams of US Gamer called it the "pinnacle" of the computer role-playing game (CRPG) genre, praising its characters, role-playing options, environments, and combat.[37] Janine Hawkins of Polygon was less positive than most, calling it "stunningly ambitious", but that it failed to "pull all its pieces together".[35]

A month after release, the game sold over 700,000 copies, with over a million sold by November 2017.[42][43] The game was nominated for "Best Role-Playing Game" at The Game Awards 2017,[44] and for "Best Narrative Design" and "Best Adventure/Role-Playing Game" at the Titanium Awards;[45] it was also nominated for "Game of the Year" and "Best Story", and was a runner-up for best PC game and best RPG at IGN's Best of 2017 Awards.[46][47][48][49] The game also received a nomination for "Best PC Game" at Destructoid's Game of the Year Awards 2017.[50] The staff of PC Gamer voted it as their game of the year for 2017, where it was also nominated for the "Best Co-Op Game" award.[51] The staff of GameSpot voted it as their fifth best, while Eurogamer ranked it 11th on their list of the "Top 50 Games of 2017".[52][53][54] Readers and staff of Game Informer gave it the "Best PC Exclusive", "Best Turn-Based Combat", and "Best Side-Quests" awards,[55][56][57] and also placed it second for the "Best Co-op Multiplayer" award.[58] The game was also nominated for "Role-Playing Game of the Year" at the D.I.C.E. Awards,[59] for "Game Engineering" and "Game, Franchise Role Playing" at the NAVGTR Awards,[60][61] and for "Best Sound Design for an Indie Game" and "Best Music for an Indie Game" at the Game Audio Network Guild Awards;[62] and won the award for "Multiplayer" at the 14th British Academy Games Awards.[63] It was also nominated for "Music Design" and "Writing or Narrative Design" at the 2018 Develop Awards.[64] The PlayStation 4 and Xbox One versions were nominated for "Best RPG" at the 2018 Game Critics Awards,[65][66] and won the award for "Best Role-Playing Game" at Gamescom 2018, whereas its other nomination was for "Best Strategy Game".[67][68]

References[edit]

  1. ^Cooper, Daniel. "'Divinity: Original Sin 2 - Definitive Edition' comes the iPad". Engadget. Retrieved 18 May 2021.
  2. ^Larian Studios (10 September 2015). "Kickstarter Update 7: Stretch goal unlocked... and new stretch goals announced!". Larian Studios. Retrieved 10 September 2015.
  3. ^Marks, Tom (26 August 2015). "How your Divinity: Original Sin 2 character choices affect everything you do". PC Gamer. Retrieved 31 August 2015.
  4. ^Van Allen, Eric (26 August 2015). "Divinity: Original Sin 2 Brings Competitive Multiplayer and Raining Blood to Kickstarter". Paste Magazine. Retrieved 31 August 2015.
  5. ^Smith, Adam (26 August 2015). "Divinity Original Sin 2's Competitive Roleplaying And Diverging Narratives Are Boldly Inventive". Rock Paper Shotgun. Retrieved 31 August 2015.
  6. ^Futter, Mike (23 April 2016). "Divinity: Original Sin II's Competitive Multiplayer Might Be My New Addiction". Game Informer. Retrieved 24 April 2016.
  7. ^Potter, Matt (12 August 2015). "Divinity: Original Sin 2 Announced". IGN. Retrieved 31 August 2015.
  8. ^Senior, Tom (12 August 2015). "Divinity: Original Sin 2 Kickstarter launches later this month". PC Gamer. Retrieved 31 August 2015.
  9. ^Makuch, Eddie (27 August 2015). "Divinity: Original Sin 2 Reaches Funding Goal in Less Than 12 Hours". GameSpot. Retrieved 31 August 2015.
  10. ^Potter, Matt (27 August 2015). "Divinity: Original Sin 2 Kickstarter Funded in 12 Hours". IGN. Retrieved 31 August 2015.
  11. ^Pereira, Chris (28 August 2015). "Divinity: Original Sin 2 Reaches Stretch Goals Before They're Even Announced". GameSpot. Retrieved 31 August 2015.
  12. ^Yin-Poole, Wesley (13 August 2015). "Larian heads back to Kickstarter for Divinity: Original Sin 2". Eurogamer. Retrieved 31 August 2015.
  13. ^Chalk, Andy (11 February 2016). "Crysis, Ryse: Son of Rome composer joins Divinity: Original Sin 2 team". PC Gamer. Retrieved 11 February 2016.
  14. ^Donnelly, Joe (15 September 2016). "Divinity: Original Sin 2 is out now on Early Access". PC Gamer. Retrieved 15 September 2016.
  15. ^Chalk, Andy (24 May 2017). "Divinity: Original Sin 2 will leave Early Access in September". PC Gamer. Retrieved 24 May 2017.
  16. ^Chalk, Andy (16 September 2017). "Divinity: Original Sin 2 claims top spot on Steam despite a very unlucky launch day". PC Gamer. Retrieved 18 September 2017.
  17. ^Brown, Fraser (17 September 2017). "Divinity: Original Sin 2 boasts over 75,000 concurrent players on Steam". PC Gamer. Retrieved 18 September 2017.
  18. ^Hussain, Tamoor (5 April 2018). "Divinity: Original Sin 2 Coming To PS4 And Xbox One". GameSpot. Retrieved 5 April 2018.
  19. ^Wilde, Tyler (31 August 2018). "Divinity: Original Sin 2 Definitive Edition is out now as a free update". PC Gamer. Retrieved 31 August 2018.
  20. ^Developed by Larian Studios. "Divinity: Original Sin 2 – Definite Edition". Filmoria.co.uk. Retrieved 31 August 2018.
  21. ^"Award-winning Divinity: Original Sin 2 – Definitive Edition out now for Mac". Retrieved 1 February 2019.
  22. ^Marshall, Cass (4 September 2019). "Divinity Original Sin 2 is available on Switch with Steam cross-save". Polygon. Retrieved 4 September 2019.
  23. ^ ab"Divinity: Original Sin II for PC Reviews". Metacritic. Red Ventures. Retrieved 15 October 2017.
  24. ^"Divinity: Original Sin II - Definitive Edition for PC Reviews". Metacritic. Red Ventures. Retrieved 30 May 2019.
  25. ^"Divinity: Original Sin II - Definitive Edition for PlayStation 4 Reviews". Metacritic. Red Ventures. Retrieved 30 May 2019.
  26. ^"Divinity: Original Sin II - Definitive Edition for Xbox One Reviews". Metacritic. Red Ventures. Retrieved 30 May 2019.
  27. ^"Divinity: Original Sin II - Definitive Edition for Switch Reviews". Metacritic. Red Ventures. Retrieved 25 March 2020.
  28. ^"Divinity: Original Sin II - Definitive Edition for iPhone/iPad Reviews". Metacritic. Red Ventures. Retrieved 18 June 2021.
  29. ^Hancock, Patrick (16 October 2017). "Review: Divinity: Original Sin 2". Destructoid. Retrieved 24 October 2017.
  30. ^ abTack, Daniel (18 September 2017). "Divinity: Original Sin 2". Game Informer. Archived from the original on 4 January 2018. Retrieved 22 September 2017.
  31. ^ abcTodd, Brett (26 September 2017). "Divinity: Original Sin II Review". GameSpot. Retrieved 27 September 2017.
  32. ^"Review: Divinity: Original Sin II". hardcoregamer.com. 28 September 2017. Retrieved 5 April 2018.
  33. ^ abcJohnson, Leif (21 September 2017). "Divinity: Original Sin 2 Review". IGN.
  34. ^ abBrown, Fraser (21 September 2017). "Divinity: Original Sin 2 review". PC Gamer. Retrieved 22 September 2017.
  35. ^ abHawkins, Janine (13 October 2017). "Divinity: Original Sin 2 review". Polygon. Retrieved 17 November 2017.
  36. ^Madnani, Mikhail (31 May 2021). "'Divinity: Original Sin 2' iPad Review – Unbelievably Good". TouchArcade. Retrieved 1 June 2021.
  37. ^ abWilliams, Mike (22 September 2017). "Divinity Original Sin 2 Review: Near Godhood". US Gamer. Retrieved 27 September 2017.
  38. ^Shive, Chris (19 September 2017). "Review: Divinity: Original Sin II". Hardcore Gamer. Retrieved 22 September 2017.
  39. ^Cobbett, Richard (23 October 2017). "RPGs may never top Ultima 7, but Divinity: Original Sin 2 comes close". PC Gamer. Retrieved 24 October 2017.
  40. ^Lane, Rick (22 September 2017). "Divinity: Original Sin 2 review". Eurogamer. Retrieved 22 September 2017.
  41. ^Smith, Adam (21 September 2017). "Wot I Think: Divinity Original Sin 2". Rock Paper Shotgun. Retrieved 22 September 2017.
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External links[edit]

Sours: https://en.wikipedia.org/wiki/Divinity:_Original_Sin_II

Sin 2 orignal

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Одна из лучших ролевых игр ВООБЩЕ - Divinity: Original Sin 2 (Обзор/Review)

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