560 ti overclocked

560 ti overclocked DEFAULT

GIGABYTE Super Overclock Series GeForce GTX 560 Ti (Fermi) 1GB GDDR5 PCI Express 2.0 x16 SLI Support Video Card GV-N560SO-1GI

Pros: Factory overclock that puts the other 560 Ti cards to shame. If you REALLY want to, it can be pushed even harder with the overclocking tool provided on the driver disc, but its already awesome enough at the factory speeds. For a little bit higher price than the other 560s, you get a guaranteed and warranty covered stable overclock to 1ghz, whereas with a standard 560 you would be lucky if you got a card you can push past 950 mhz. The Windforce 2x cooler is very efficient and remarkably quiet given that it has two fans. Places close to the GeForce 570 and the Radeon 6970 in benchmarks. This is absolutely the best of the bunch when it comes to the 560 Ti family, and is an incredible value for your money. I can't recommend it highly enough.

Cons: Has an array of 6 bright green LEDs on the back of the card. Depending on how you feel about lights, or whether or not your case has a window in the first place, this could be a pro. I personally find them a bit distracting and was running out of remaining letters under "Pros". They seem to be controlled or influenced by the OC Guru utility included with the driver CD, see other thoughts. At least they don't blink. Usually.

Overall Review: This card has Gigabyte's trademark high quality parts on the circuit board. According to the back of the fancy box this arrived in, it also consumes about 12% less power under load at 1 ghz than a "standard" 560 Ti ovecrlocked to 1 ghz. Neat. On LEDs: When the OCGuru is running, the LEDs seem to change to indicate the load the card is under, or prehaps the power it is consuming. Only one light active when idle on the desktop, two lights on videos, and three to six lights in 3D games and applications. There is no documentation on these lights in the card's user manual, nor in the help documentation for OC Guru. Exiting OC Guru will result in all 6 lights going back on and staying on, but this has no effect on the card's power consumption or power saving modes.

Sours: https://www.newegg.com/gigabyte-geforce-gtx-560-ti-gv-n560so-1gi/p/N82E16814125362

hi there,i was just looking over this thread coz i have a gainward 560ti golden sample that i would like to overclock,is it safe for me to go straight to msi afterburner and apply these settings you listed above,can it damage my card?,if so,can i run the fan on auto mode,coz when i run it on 60% on manuel mode its quite noisey,..thank you

Click to expand...

Well I'm able to run these settings very stable. I could run BF3 for over 30mins without any problems at all, and I noticed in my performance tests, that I did gain a little bit of performance. You do need to remember though, that all cards are different. You might not be able to get the clocks as high as this or maybe you can get them even higher. You just have to test it out.

As far as I know, it is VERY difficult to damage a GPU by overclocking. Only if you go ALL CRAZY and apply like a 1500MHz core clock and a voltage of 1200V can you break it. You do need to keep a close eye on your temperatures when you're testing the overclock. The worst that can happen with testing the overclock that is shown above, is that your drivers crash. Its happened to me about 15 times while I tried to find a decent and stable overclock.

In terms of the fan, I made a new fan control setting through AfterBurner, I found that having it set to stock auto was not enough to keep it nicely cooled. (My card got to 80 degrees with stock fan controller, with my custom it never gets above 73) I think you at least need to have the fan at 60% when your card gets to 70 degrees Celsius. You can fiddle around with that yourself.

Sorry for the long response! :D

 

Sours: https://forums.tomshardware.com/threads/gtx-560-ti-overclocking-help.332854/
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I have upgraded my case in the end of summer and now it's pretty cool out and I had the side of my case off so I thought I'd just tinker with the HAWK being BF3 kicks its butt with AA enabled. Without it it works great with ultimate settings @1680x1050.

Anyways I slowly upped the Core clock, (which ups the Shader clock), and the memory and I didn't even get any artifacts or signs of reaching the limit yet. Previously with my old case (and summer weather) I had heat to contend with so I never considered ocing any more then what it came with.

I'll still have to really stress test it and throw the case cover back on but I don't think temperatures will be of a concern (yet). I'll also have to see what the limits are.

Reference GTX 560 TI
core: 822 MHz
Shader: 1644 MHz
Memory: 4000 MHz

HAWK settings
core: 950
Shader: 1900
Memory: 4200

Results:

OC
core: 1000 MHz
Shader: 2000 MHz
Memory: 2353 (4700) MHz






I noticed the stress testing went up a couple fps with my OC over HAWK settings. Now just to continue and find the limits.


It seems to overclock nicely. No limits have been reached yet. I've just been increasing the core for now and left the memory overclocked to ~4700 MHz.

OC
core: 1073 MHz 12% over factory overclocked settings, 30.5% over stock 560 ti
Shader: 2146 MHz
Memory: 2353 (4700) MHz 7% over factory overclock, 17.5% over stock 560 ti

 

Sours: https://forums.anandtech.com/threads/msi-gtx-560-ti-hawk-overclocking.2203408/
ASUS NVIDIA GTX 560 ti overclocked 1920x1080 8xAA/16xAF, Very High

1 – Preparation

ASUS GTX 560 Ti DCII overclocking

Article index:

Few days ago was the launch day of NVIDIA’s new baby for gamers, the GeForce GTX 560 Ti. ASUS sent me their GTX 560 Ti for testing and reviewing. You can read the complete review here [Tested and Burned] ASUS GeForce GTX 560 Ti DirectCU II TOP Review.

For the review I haven’t had the time to push the GTX 560 Ti GPU to the max. Then I took a little time recently to play with the GPU overclocking.

The GeForce GTX 560 Ti is known to be an overclocking beast. The reference clock speed of the GPU is 822MHz and the GPU voltage (or Vcore or VDDC) is 1.025V. In the review I found that the maximum stable GPU clock speed under FurMark for the default VDDC is 940MHz. It’s cool but we can do better. To get higher GPU clock speed, we have to rise the GPU voltage (or VDDC).

Overclocking a GPU is an iterative process and here is the principle:

  • Step 1: Increase the GPU clock by 5MHz or 10MHz
  • Step 2: Do a stress test. If the test is ok, repeat Step 1 until the stress test fails.
  • Step 3: Increase the GPU voltage by 0.01V (until you reach the max) and go to Step 2

For this overclocking session, I used the following tools:

  • SmartDoctor
  • MSI Afterburner
  • FurMark
  • A good PSU
  • A wattmeter
  • Other tools

SmartDoctor

ASUS GTX 560 Ti + SmartDoctor


SmartDoctor is ASUS’s graphics card overclocking and tweaking utility. There is no easy way to download SmartDoctor and there I uploaded the latest version on Geeks3D server.

ASUS SmartDoctor Download:
[download#201#image]

For the needs of this article, I used SmartDoctor for one thing: the GPU voltage. SmartDoctor is not really handy for setting values: sliders are no very precise and then it’s rather difficult to set an exact value for GPU voltage, GPU core clock or memory speed.

With the current GTX 560 Ti BIOS, the max possible value for the GPU voltage is 1.150V.

MSI Afterburner

ASUS GTX 560 Ti + MSI Afterburner


MSI Afterburner is a powerful overclocking tool: you can set all possible values on a graphics card: GPU core clock, GPU voltage, memory clock and fan speed. What’s more, you can precisely set every value and this is nice!

I used Afterburner to change the GPU clock speed.

Remark: I did GTX 560 Ti overclocking session several days ago and at this moment, GPU voltage tweaking in MSI Afterburner was not possible. Today, with Afterburner 2.10 beta 7, you can tweak GTX 560 Ti VDDC (Vcore in Afterburner).

FurMark

FurMark 1.9.0


FurMark is Geeks3D’s GPU stress test (more tools are available here). For this article I used the upcoming FurMark 1.9.0 (I’ll release it as soon as I have a complete day to polish it –very shortly!) because it pushes the GPU a bit further than FurMark 1.8.2. But FurMark 1.8.2 is good too!

FurMark is very good for one thing: GPU temperature and power consumption. With FurMark you can be sure to reach the max possible GPU temperature. Same thing for the power consumption: any other application can pull as much power from your graphics card than FurMark.

A good PSU

A good PSU is required for a serious overclocking session. My testbed features a Corsair AX1200 which is one of the best power supply units. This PSU is really useful for n-way SLI (GTX 580) or CrossFire (HD 6970) but in our case, a 750W PSU would have been enough. Why a good PSU is required? Mainly to resist to the current peak (over current) that occurs when FurMark is launched. With an insufficient PSU, you will experiment system reboots or other issues when you deal with overclocked GPUs. In any case, when you have one or several high-end overclocked graphics cards, a high quality and enough powerful PSU is a must!

A wattmeter

Not fundamental but it’s useful to get a feedback of what’s happening. I always check the GPU temperature and the total power consumption of the testbed to know if things work as expected. A simple example: my testbed with a GTX 580 (default clocks) has a power consumption of around 480W when FurMark is running. But when GTX 580 OCP is enabled, the power consumption does not exceed 350W…

Other tools

To validate your overclocking you have to use your favorite game or benchmark to be sure the new OC setting is good for you. I used 3DMark11 and Unigine Heaven 2.1 (D3D11 render path) because they are popular. As you will see it, there is no absolute OC settings. An OC setting can work for a certain 3D app while it will fail for another.

How to find the max stable overclocking setting?

There is no absolute overclocking setting (or OC setting) for a graphics card but rather per application OC setting. The goal is to find among your applications set, the OC setting that is stable for the whole set. For example, in this OC session, my applications set includes FurMark, 3DMark11, Ungine Heaven 2.1 and Crysis.

As you’ll see in the second part, some OC settings are stable for 3DMark11 but not for Unigine Heaven or for FurMark…

Article index:

Pages: 123





Sours: https://www.geeks3d.com/20110207/asus-gtx-560-ti-dc2-gpu-overclocking-vddc-voltage-clock/

Overclocked 560 ti

MSI GTX 560 Ti-448 1280MB Twin Frozr III Power Edition Video Card Overclocked

Introduction

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VIEW GALLERY - 16 IMAGES

The other day we checked out the brand new MSI GTX 560 Ti-448 1280MB Twin Frozr III Power Edition and found ourselves extremely impressed what the limited edition model from NVIDIA was offering us for the holiday season. Being part of the Power Edition series from MSI, though, means that it stands out more so than a lot of other companies, and via the help of MSI Afterburner we're able to overclock the card.

The biggest benefit to the Power Edition cards, though, is they expand the range of voltages we can adjust when it comes to overclocking. With more range for voltage adjustment, we're able to get higher overclocks and of course higher overclocks, meaning we're going to see more performance out of the card.

Today we'll be firing up MSI Afterburner and seeing just what we can do on the overclocking side. Knowing MSI, the Power Edition should give us a decent overclock and we should hopefully see a nice boost in performance. Before we get into the performance side of things, though, the first thing we need to do is check out our test system setup. Once we've done that we'll quickly cover how we went with the overclocking side of things before we of course run the card through our gauntlet.

Let's find out if our limited edition card has limited overclocking capabilities or if the Power Edition naming to the card can live up to its name and give us some more power.

Test System Setup

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We would like to thank the following companies for supplying and supporting us with our test system hardware and equipment: Intel, ASUS and Corsair.

On the testbed side we haven't got anything out of the ordinary at all, especially when compared to our setup when we tested the card originally in our launch article . Since there's not much that really needs to be said, we'll just get into the overclocking side of things before we of course get into the performance stuff.

Speaking to MSI, we were told that we should see around the 950MHz core mark on the card with +150mv on the core. Knowing where we should end up is always handy as it means that we don't have to start at the stock 750MHz and push the core up 25MHz at a time. Instead we can shoot up to 900MHz and take it from there.

We'd bump the core up and run 3DMark 11 over and over again until we hit a point where it was crashing out for us. As you can see below, that point was 1000MHz or 1GHz on the core; a huge overclock and a "very good" one according to MSI.

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This in turn boosted the Shader clock to 2000MHz. As for the 1280MB of GDDR5 memory, we moved that from 3900MHz QDR to 4552MHz QDR; another very strong overclock.

This is a really strong overclock and while we could get 3DMark 11 running at around the 1010MHz - 1015MHz mark on the core, we found under Heaven that the card would fall over. Moving back to an even 1GHz clock, though, brought with it rock solid performance.

Hopefully we will see some really strong performance out of the card and greatly improve upon the very respectable numbers we've already seen out of the MSI GTX 560 Ti 448 card.

Let's get started!

The FPS Numbers Explained

When we benchmark our video cards and look at the graphs, we aim to get to a certain level of FPS which we consider playable. While many may argue that the human eye can't see over 24 FPS or 30 FPS, any true gamer will tell you that as we climb higher in Frames Per Seconds (FPS), the overall gameplay feels smoother. There are three numbers we're looking out for when it comes to our benchmarks.

30 FPS - It's the minimum number we aim for when it comes to games. If you're not dropping below 30 FPS during games, you're going to have a nice and smooth gaming experience. The ideal situation is that even in a heavy fire fight, the minimum stays above 30 FPS making sure that you can continue to aim easily or turn the corner with no dramas.

60 FPS - It's the average we look for when we don't have a minimum coming at us. If we're getting an average of 60 FPS, we should have a minimum of 30 FPS or better and as mentioned above, it means we've got some smooth game play happening.

120 FPS - The new number that we've been hunting down over recent months. If you're the owner of a 120 Hz monitor, to get the most out of it you want to get around the 120 FPS mark. Moving from 60 FPS / 60 Hz to 120 FPS / 120 Hz brings with it a certain fluidity that can't really be explained, but instead has to be experienced. Of course, if you're buying a 120 Hz monitor to take advantage of 3D, an average of 120 FPS in our benchmark means that in 3D you will have an average of 60 FPS, which again means you should expect some smooth gameplay.

3DMark 11

Version and / or Patch Used: 1.1

Developer Homepage:http://www.futuremark.com

Product Homepage:http://www.3dmark.com/3dmark11/

Buy It Here

3DMark 11 is the latest version of the world's most popular benchmark. Designed to measure your PC's gaming performance 3DMark 11 makes extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark 11 is the best way to consistently and reliably test DirectX 11 under game-like loads.

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Straight away out of the gate we can see the massive performance boost that's on offer from our GTX 560 Ti 448 when clocked at a massive 1000MHz on the core.

Unigine Heaven Benchmark

Version and / or Patch Used: 2.5

Developer Homepage:http://www.unigine.com

Product Homepage:http://unigine.com/press-releases/091022-heaven_benchmark//

New benchmark grants the power to unleash the DirectX 11 potential in the gift wrapping of impressively towering graphics capabilities. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode emerging experience of exploring the intricate world is ensured within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.

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Looking at Heaven performance, you can see a massive boost. At the highest resolution the increase falls just under 30%. You can see at 1920 x 1200, the GTX 560 Ti 448 overclocked offers about the same performance as the GTX 570 when it's running at 1680 x 1050.

Benchmarks - Tom Clancy's H.A.W.X. 2

Tom Clancy's H.A.W.X.2

Version and / or Patch Used: Benchmark Demo

Timedemo or Level Used: Built-in Test

Developer Homepage:http://www.ubi.com/UK/default.aspx

Product Homepage:http://www.hawxgame.com/

Tom Clancy's H.A.W.X. 2 is an arcade-style flight action game developed by Ubisoft Romania and published by Ubisoft. The game is the sequel to Tom Clancy's H.A.W.X., released in 2009.

The game begins with Colonel David Crenshaw participating in a routine patrol mission in the Middle East. After halting an insurgent attack, a volley of missiles is fired at the Air Force base that Crenshaw was stationed at, with one of the missiles disabling Crenshaw's aircraft, resulting Crenshaw being in enemy captivity. A joint strike force composed of the U.S. Navy, U.S. Air Force, and a Ghost Recon squad executes an operation to rescue Crenshaw. In Scotland, Royal Navy Pilot Colin Munro encounters an unidentified passenger aircraft that explodes from an on-board bomb when undergoing training exercise. In Russia, an air force squadron led by Colonel Denisov and Captain Dmitri Sokov engages separatist aircraft but is ordered to retreat from the region after numerous Russian military installations have been attacked.

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H.A.W.X. 2 already sees very strong performance, but across the board you can see a massive boost in performance with the numbers sitting at double over the HD 6970. Of course, H.A.W.X. 2 has never been kind to AMD cards.

Benchmarks - Mafia II

Mafia II

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage:http://www.2kczech.com/

Product Homepage:http://www.mafia2game.com/

Buy It Here

Mafia II is a third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games. The game is set from 1943 to 1951 in Empire Bay (the name is a reference to New York's state nickname "The Empire State"), a fictional city based on San Francisco and New York City, with influences from Chicago and Detroit. The game features a completely open-ended game map of 10 square miles. No restrictions are included from the start of the game. There are around 50 vehicles in the game, as well as licensed music from the era.

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We continue to see those big bumps in performance and you can see we move from below that 60 FPS mark we aim for at 2560 x 1600 to a good 9 FPS over it.

Benchmarks - Lost Planet 2

Lost Planet 2

Version and / or Patch Used: Benchmark Demo

Timedemo or Level Used: Built in Benchmark - Test A Scene 1

Developer Homepage:http://www.capcom.com/

Product Homepage:http://www.lostplanet2game.com/

Lost Planet 2 is a third-person shooter video game developed and published by Capcom. The game is the sequel to Lost Planet: Extreme Condition which is also made by Capcom, taking place ten years after the events of the first game, on the same fictional planet. The story takes place back on E.D.N. III 10 years after the events of the first game. The snow has melted to reveal jungles and more tropical areas that have taken the place of more frozen regions. The plot begins with Mercenaries fighting against Jungle Pirates. After destroying a mine, the Mercenaries continue on to evacuate the area, in which a Category-G Akrid appears and attacks them. After being rescued, they find out their evacuation point (Where the Category-G appeared) was a set-up and no pick up team awaited them. The last words imply possible DLC additions to the game, "There's nothing to be gained by wiping out snow pirates... unless you had some kind of grudge."

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Big increases across the board and you can see at the highest resolution we've almost got playable numbers. Considering we're dealing with Lost Planet 2, that's really quite amazing.

Benchmarks - Aliens vs. Predator

Aliens vs. Predator

Version and / or Patch Used: Standalone Benchmark

Timedemo or Level Used: Built in Benchmark

Developer Homepage:http://www.rebellion.co.uk/

Product Homepage:http://www.sega.com/games/aliens-vs-predator/

Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion Developments, the team behind the 1999 original PC game, and published by Sega for Microsoft Windows, the PlayStation 3 and the Xbox 360. The game is based on the Alien vs. Predator franchise, a combination of the characters and creatures of the Alien franchise and the Predator franchise. There are three campaigns in the game, one for each race/faction (the Predators, the Aliens and the Colonial Marines), that, while separate in terms of individual plot and gameplay, form one overarching storyline.

Following the storyline of the campaign modes comes the multiplayer aspect of the game. In this Multiplayer section of the game, players face off in various different gametypes in various different ways.

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Looking at Aliens vs. Predator, we can see that there's a really strong gain at 2560 x 1600. Unfortunately we don't get to that 60 FPS mark we always aim for. At 1920 x 1200 where the card at stock pulled in just a single FPS over that mark, we can see we're now 17 FPS over that 60 FPS goal which will mean we'll have silky smooth gameplay.

Benchmarks - Just Cause 2

Just Cause 2

Version and / or Patch Used: 1.0.0.2

Timedemo or Level Used: Dark Tower

Developer Homepage:http://www.eidos.com/

Product Homepage:http://www.justcause.com/

Just Cause 2 employs the Avalanche Engine 2.0, an updated version of the engine used in Just Cause. The game is set on the other side of the world from the original Just Cause, on the fictional island of Panau in Southeast Asia. Panau has varied terrain, from desert to alpine to rainforest. Rico Rodriguez returns as the protagonist, aiming to overthrow the evil dictator Pandak "Baby" Panay and confront his former mentor, Tom Sheldon.

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At the highest resolution we can again see that we're just shy of that 60 FPS we want, but the smallest detail drop would bring that number up to where we want it to be. Below that, we continue to see those strong gains and we've got some mammoth FPS coming out of the new model.

Benchmarks - Metro 2033

Metro 2033

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage:http://www.4a-games.com/

Product Homepage:http://www.thqnordic.com/

Metro 2033 is an action-oriented video game with a combination of survival horror and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows and Xbox 360.[3] In March 2006, 4A Games announced a partnership with Glukhovsky to collaborate on the game.[4] The game was announced at the 2009 Games Convention in Leipzig;[5] a first trailer came along with the announcement.[6] A sequel was announced, currently titled Metro: Last Light.

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Looking at Metro 2033, we can see that our GTX 560 and GTX 570 struggled at 1920 x 1200. Overclocked, we can see a really nice boost in performance with an average FPS of 69 which will be great.

Benchmarks - Dirt 3

Dirt 3

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage:http://www.codemasters.com/

Product Homepage:http://www.dirt3game.com/

DiRT 3 boasts more cars, more locations, more routes and more events than any other game in the series, including over 50 rally cars representing the very best from five decades of the sport. With more than double the track content of 2009's hit, DiRT 3 will see players start at the top as a professional driver, with a top-flight career in competitive off-road racing complimented by the opportunity to express themselves in Gymkhana-style showpiece driving events.

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We continue to see at 2560 x 1600 in these intensive games that our new card is right on the edge of that 60 FPS mark we aim for. Considering our in-game detail is maxed, the slight adjustment would bring that over the 60 FPS mark we like to have.

Benchmarks - Far Cry 2

Far Cry 2

Version and / or Patch Used: 1.01

Timedemo or Level Used: Ranch Long

Developer Homepage:http://www.ubi.com/

Product Homepage:http://www.farcry2.com/

Buy It Here

The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montreal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more.

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Looking at Far Cry 2, it comes as no surprise we continue to see a strong boost in performance and of course we've got very playable numbers here.

Benchmarks - High Quality AA and AF

High Quality AA and AF

Our high quality tests let us separate the men from the boys and the ladies from the girls. If the cards weren't struggling before they will start to now.

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Far Cry 2 continues to be playable and you can see that Aliens vs. Predator falls below that mark again. Mafia II is a prime example of why we love to overclock, though, as we move from below that playable 60 FPS we aim for to over it, and in quite a big way with a 72 FPS average.

Final Thoughts

Whoa! I'm not sure what else I can say to be honest. I'm not shocked to see a strong overclock out of the Power Edition model from MSI; 1GHz continues to be a core clock that a lot of cards struggle with, though, especially as we get to the higher end area. Our MSI GTX 560 Ti 448 Twin Frozr III Power Edition didn't miss a beat today and the performance increase it gave was just massive.

While the MSI version of the card out of the box probably won't be the fastest as they've always been a little lenient on the out of the box overclocking, it's fairly safe to say that this will be one of, if not the fastest GTX 560 Ti 448 cards because of the Triple Voltage option that's on offer from the Power Edition model.

NVIDIA really couldn't have put out a better card for the holidays as they've run off the highly popular GTX 560 Ti naming scheme, but based off the GTX 570 with just less CUDA Cores. I said in my launch review, though, that instead of marketing this as a crippled GTX 570, a model that has never had the "WOW" factor, it's instead being marketed as a GTX 560 Ti on steroids, and to be honest, that's when it's running at stock.

900MHz+ on the core, or 1000MHz on the one we've got here, and you've just got a card that is offering amazing performance. You can see in so many situations we move from unplayable numbers in areas to playable ones. At 2560 x 1600 as well, you would see we're 20 FPS below that average we aim for, so much so that you'd have to drop detail massively to enjoy intensive games at that resolution. Now we're like 3 FPS away from it; a minor detail drop would give us an extra 5 FPS and you should enjoy silky smooth gameplay.

You'd probably enjoy it perfectly fine at around the 57 FPS mark as well, but we need to set a number that we aim for and try not to move to much from it, otherwise all of a sudden 55 FPS is alright, then 53 FPS, and then we're 10% - 15% away from that 60 FPS mark that we really do aim to hit.

Normally we'd hit a video card launch a lot harder than we have with the GTX 560 Ti 448, but with limited availability and being sold into only certain regions, looking at a bunch of them over the span of a few weeks is pointless. This model is all about cashing in on the holidays and it couldn't have come at a better time in a better form.

I think it's safe to assume, though, the MSI GTX 560 Ti 448 Twin Frozr III Power Edition is going to be one that you should be looking at. Coordinated with MSI Afterburner, the overclocking capabilities should exceed other brands thanks to that Triple Voltage option. This card just kicks ass! It's a pity it's just a limited run.

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Shawn Baker

Shawn takes care of all of our video card reviews. From 2009, Shawn is also taking care of our memory reviews, and from May 2011, Shawn also takes care of our CPU, chipset and motherboard reviews. As of December 2011, Shawn is based out of Taipei, Taiwan.

Sours: https://www.tweaktown.com
Overclocking Results MSI GTX 560 Ti Twin Frozr II NVIDIA GeForce Video Card Linus Tech Tips

GeForce GTX 560 Ti review - Overclocking the graphics card

 

Overclocking The Graphics Card

As most of you know, with most videocards you can apply a simple series of tricks to boost the overall performance a little. You can do this at two levels, namely tweaking by enabling registry or BIOS hacks, or very simply to tamper with Image Quality. And then there is overclocking, which will give you the best possible results by far.

What do we need?
One of the best tools for overclocking NVIDIA and ATI videocards is our own AfterBurner which will work with 90% of the graphics cards out there. We can really recommend it, download here.

Where should we go?
Overclocking: By increasing the frequency of the videocard's memory and GPU, we can make the videocard increase its calculation clock cycles per second. It sounds hard, but it really can be done in less than a few minutes. I always tend to recommend to novice users and beginners, to not increase the frequency any higher than 5% on the core and memory clock. Example: If your card runs at 600 MHz (which is pretty common these days) then I suggest that you don't increase the frequency any higher than 30 to 50 MHz.

More advanced users push the frequency often way higher. Usually when your 3D graphics start to show artifacts such as white dots ("snow"), you should back down 10-15 MHz and leave it at that. Usually when you are overclocking too hard, it'll start to show artifacts, empty polygons or it will even freeze. Carefully find that limit and then back down at least 20 MHz from the moment you notice an artifact. Look carefully and observe well. I really wouldn't know why you need to overclock today's tested card anyway, but we'll still show it.

All in all... do it at your own risk.

Original This sampleOverclocked
Core Clock: 822MHzCore Clock: 822MHzCore Clock: 980MHz
Shader Clock: 1644MHzShader Clock:1644MHzShader Clock: 1960MHz
Memory Clock: 4008MHzMemory Clock:4008MHzMemory Clock: 4900MHz

Now we left fan control at default, thus self regulating and during the overclock it did not at all become noisy. Our stable end result was an totally amazing 980 MHz on the core and 4900MHz on the memory. Temp went up merely a few degrees C. We did not apply any voltage tweak or anything.

Here's what that does towards overall game performance.

Above Call of Duty: Modern Warfare 2, maxed out image quality settings as before with 4xAA 16xAF

Above Battlefield Bad Company 2, maxed out image quality settings as before with 8xAA 16xAF

Above 3DMark 11 - the Performance test score

Sours: https://www.guru3d.com/

Now discussing:

Nvidia GeForce GTX 560 Ti 1GB Review

Overclocking

With the GTX 460’s fantastic overclocking pedigee, we had high hopes for the GTX 560 Ti 1GB when it came to ramping up the clock speeds, especially after our thermal testingindicated there was so much extra capacity for increased temperatures.

For overclocking, we used MSI’s excellent Afterburnerutility, increasing core and stream processor frequencies together in 10MHz and 20MHz increments respectively. As the GTX 560 Ti 1GB has Nvidia’s power overflow prevention circuitry, we used Just Cause 2 to test for stability, repeating the benchmark over and over while notching the clock speeds higher.

Our reference card didn’t disappoint, and with no adjustment to thefan speed and no additional cooling, we managed to push our card to a GPU core frequency of 955MHz, meaning that the stream processors were operating at 1,910MHz. We also managed to push the memory from 1GHz to 1.125GHz (4.5GHz effective). This equates to a GPU overclock of 16 per cent and a memory overclock of 13 per cent, and we saw improvements of this magnitude in the card’s performance in Just Cause 2.

Nvidia GeForce GTX 560 Ti 1GB Review GeForce GTX 560 Ti 1GB Overclocking

Click to enlarge - The GTX 560 Ti 1GB overclocks very well indeed


Amazingly, this overclock even allowed the GTX 560 Ti 1GB to surpass a stock-speed GTX 570 1.3GB in some ganes, a remarkable outcome considering the £100 price gap between the two cards. Even massively pre-overclocked cards are likely to cost much less than a basic GTX 570 1.3GB, although we should point out that the GTX 570 1.3GB is itself very overclockable.

  • Nvidia GeForce GTX 560 Ti 1GB
  • Nvidia GeForce GTX 560 Ti 1GB (Max OC)
  • Nvidia GeForce GTX 570 1.3GB

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  • Nvidia GeForce GTX 560 Ti 1GB
  • Nvidia GeForce GTX 560 Ti 1GB
  • Nvidia GeForce GTX 570 1.3GB

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  • Nvidia GeForce GTX 560 Ti 1GB (Max OC)
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While overclocking didn’t impact the card’s idle power consumption or heat output (the card clocks itself down regardless), the power consumption of the card rose by 17W (or 6 per cent) to result in a total system power draw of 302W.

The peak temperature of the card also increased, from 37°C to 48°C, but the cooler remained very quiet throughout. With these levels of extra performance on tap, and with marginal thermal and power consumption detriments, there’s really no reason not to overclock your GTX 560 Ti 1GB.

The overclock we managed here is by no means uncommon either - a number of factory overclocked cards will be shipping at frequencies close to the ones we acheived. We also understand that some cards will have upgraded power delivery and even better cooling to allow GPU core speeds of 1GHz and 2GHz stream processors.
Sours: https://bit-tech.net/reviews/tech/graphics/nvidia-geforce-gtx-560-ti-1gb-review/10/


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